Card Spotlight
A two-mana green enchantment from 1997: discard a creature, tutor a creature to hand, repeat as often as you have creatures to feed it. Reanimator's oldest engine, and still one of its best.
Commander Spotlight
Survival of the Fittest ↗
A two-mana green enchantment from 1997: discard a creature, tutor a creature to hand, repeat as often as you have creatures to feed it. Reanimator's oldest engine, and still one of its best.
See Survival of the Fittest's full stats and printings →
It's an enchantment, not a creature, so it's never a commander. It is a build-around engine that lives entirely in the 99.
One of the most efficient repeatable tutors green has ever printed, and the backbone of dedicated reanimator and creature-toolbox decks that can afford to build specifically around it.
Reanimate ↗
The cheapest reanimation spell, turning Survival's discard into the setup for a huge creature a turn early.
Protean Hulk ↗
A creature that's often better discarded than cast. Its death trigger tutors up a combo, so Survival can find it and then discard it for a full turn of value.
Eternal Witness ↗
A creature worth finding on its own, and a fine target to discard and later reanimate for the ETB.
Karmic Guide ↗
Reanimating creatures Survival has discarded, including itself as a loop with the right pieces.
Survival of the Fittest is an older, lower-print-run card that has stayed pricier than most 2-mana enchantments as a result. It's a real investment rather than a budget pickup. Worth it specifically for a dedicated reanimator or toolbox green deck; a poor fit to buy for a list running only a handful of creatures.
For a green mana, discard a creature card and search your library for another creature card, putting it into your hand. It has no per-turn limit, so with enough green mana it can dig through most of a deck in a single turn.
Every activation puts a creature into the graveyard as a cost, which is what reanimation spells want. For one green mana, Survival finds the best target for a reanimation spell and puts a creature in the graveyard at the same time.
It's most famous as a tutor, but it enables real combos too. Finding both halves of a creature-based combo in one turn, or discarding a combo piece with a useful death or graveyard trigger, are both common lines in decks built around it.