Secret Lair

Every Secret Lair superdrop, tracked

Wizards' direct-to-consumer line moves fast and sells in short windows. This is the reference: how drops and superdrops work, what they cost, and our coverage of each one as it lands.

Typical Drop3–7 cards
Price Range$29.99–$49.99
AvailabilityLimited window
Sold ByWizards direct
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The Short Version

What Secret Lair is

Secret Lair is Wizards of the Coast's direct-to-consumer product line. It sits outside the normal set release cycle: no boosters, no draft, no local game store allocation — you buy a themed box from Wizards' own storefront during a limited ordering window, and then it's gone.

Most drops are reprints of existing cards with new art, borders or foiling, which makes them collectible rather than format-changing. A minority introduce genuinely new cards. For the full explainer — legality, how it differs from a normal set, whether old drops come back — read What Is Secret Lair? This page is the drop directory that sits on top of it.

Mechanics of the Line

How drops actually work

Drops

The base unit. A drop is a small themed collector box, usually three to seven cards and tokens, sold on its own. Most are reprints of existing cards with new art and treatments — but not always, and the exceptions matter.

Superdrops

A multi-day sale bundling several drops together. You can buy any drop individually or take the whole superdrop as a bundle. Nearly everything Secret Lair sells now arrives as part of one.

Foil and non-foil

Most drops ship in two versions at different prices. The card list is the same — you're paying for the treatment, not extra cards.

Ordering windows

Drops are sold for a limited window and then stop. Some come back in a later bundle, but that's the exception. If you want a drop, the window is the decision point — not the release date.

$29.99 The common non-foil price for a standard drop.
$39.99 Typical foil version of the same drop, and some larger non-foil drops.
$49.99 Premium drops — bigger card counts or heavier foil treatments.

Prices are what the line charges today and have shifted over the years — check the official store for the live figure on any drop.

Coverage

Superdrops

Every superdrop we know about, newest first. Ones with a guide are linked; the rest are listed anyway, so this stays an accurate picture of the drop calendar rather than only the parts we've written up.

Masters of the Universe

Masters of the Universe Superdrop

Guide coming
Announced — date TBA 0 drops

Announced but not yet dated. Listed here so the calendar stays complete; we'll cover it once Wizards publishes the drops and the date.

Stardew Valley

Superdrop of the Moonlight Jellies

Read the guide →
From Jul 27, 2026 · 9 a.m. PT 3 drops

Magic's cosiest crossover to date — three drops covering the farm, the town and what lives in the mines.

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Cats Are the Best Superdrop

Read the guide →
From Jun 15, 2026 5 drops

A cat-themed superdrop spanning several licensed properties and independent artists — and, notably, not many actual Cat cards.

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Back to School Superdrop

Read the guide →
From Apr 27, 2026 8 drops

The widest-ranging superdrop of the year — eight drops running from Equestria to Dwarf Fortress to Strixhaven's halls.

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Fallout

Rad Superdrop

Read the guide →
From Jan 26, 2026 4 drops

Four drops from the Fallout universe, and the year's clearest example of a Secret Lair that isn't just reprints.

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Practical

Before you buy

Check whether it's actually new cards

Most drops are alternate-art reprints, which are functionally identical to cards you may already own. A few introduce genuinely new designs — Fallout's Beyond Vault 33 did — and those are the ones that change what's legal in your deck.

Price the singles first

A drop's value swings wildly with the reprints inside it. Some sell below the value of their contents, some well above. The box price is not a guide to what you're getting.

Foil is a preference, not an upgrade

The foil version costs roughly ten dollars more for the same cards. Worth it if you want the treatment; irrelevant if the cards are going straight into a sleeve.

Watch the shipping threshold

Wizards has repeatedly set free shipping at a spend threshold — $99 on recent superdrops. If you're buying two drops anyway, the third is sometimes close to free.

FAQ

Secret Lair questions

What is a Secret Lair superdrop?

A superdrop is a multi-day sale that bundles several individual drops together. You can buy each drop on its own or take the full bundle. Most Secret Lair releases now arrive as part of a superdrop rather than as standalone drops.

How much does a Secret Lair drop cost?

Standard drops are typically $29.99 non-foil and $39.99 foil, with premium or larger drops reaching $49.99. Each drop usually contains three to seven cards and tokens in a collector box. Prices move over time, so treat these as current rather than fixed.

How long are Secret Lair drops available?

Only for the ordering window of their superdrop, typically a matter of days to a few weeks. After that they are not reoffered on the same terms. Wizards occasionally revives a popular drop in a later bundle, but no specific drop should be counted on to return.

Are Secret Lair cards legal in Commander?

Almost always. A reprint with new art is the same card as the original — same name, same rules text — so it is legal anywhere that card is legal. Drops that introduce brand-new designs are legal wherever a new card of that type would be, unless separately banned.

Where do you buy Secret Lair drops?

Through Wizards' own storefront rather than a local game store, which is what makes the line direct-to-consumer. Individual cards from past drops reach the secondary market afterwards, usually at a premium over the original box price.

Is Secret Lair worth buying?

It depends entirely on the drop. Judge each one on the reprint value inside it and whether you actually want the treatment — not on the line's reputation. Some drops price below the value of their contents; plenty do not.

Bought the drop. Does it actually earn its slot?

TurnZero tracks deck records, MMR and moments across your Commander nights — so a new card is judged on results, not on how good it looks.

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