About TurnZero HQ

Why TurnZero HQ?

Hey, we are Dano and Andy. We are big Magic: The Gathering fans with an awesome group of friends who play every week, we all love building Commander decks, and we pool our cards into a stack of binders we call the library. Because of this, we kept running into the same three problems.

The three problems

Six card binders standing on a shelf in purple, grey, yellow, green, tan and grey: the library our playgroup pools its cards into.
The library: everything the group owns between us, so nobody buys their own copy of a staple that is already on the shelf.

1. Too many apps, and none of them talk to each other

One app to build the deck. Another to count life. A third to scan and price the cards. Every one of them is good at its own piece, and not one of them knows what the others did. So you cannot tell whether the rebuild helped, nobody can settle whose deck is strongest, and you buy a second copy of a card you already own twice.

2. Too much to carry

A bag of dice. A pile of tokens. Counters for the deck that makes counters, a d20 doing a job it is bad at, and whatever else each deck needs on top of the deck itself. It got to the point where we were shopping for backpacks by how much they hold, which is a strange thing for a card game to do to you.

A dozen players at three tables mid-game, boards covered in cards, with TurnZero's Commander Night round clock projected on the wall behind them reading Round 1 with fourteen minutes left.
One of our nights. Twelve people, three tables, four hours, and until we built this, nothing left over from it by Wednesday.

3. The game is called Magic: The Gathering, and everything is about the Magic

Every tool, every list and most of the argument online is about the cards. Which deck is stronger, what to cut, what bracket it is. Almost none of it is about the other half of the name, which is the four people and the evening they spent together.

So four hours with three friends happens and by Tuesday all of it has gone. No record of who won, no running score with the person you have been trying to beat all year. Text the group chat the morning after a night you missed and you get two replies and a joke, because there is nothing to send.

One app and one box

All three of those are the same problem, so the answer is consolidation rather than a sixth app. One app that tracks all of it. One box that carries all of it.

Putting it in one place is also what makes each part better than it was on its own. A deck that knows it got played can tell you which card has not been on the battlefield in nine games. A night that got written down is a running score with your playgroup and something to read the morning after one you missed. Neither is possible while the two live in different apps, however good each one is.

The app

Build your deck, play your games, connect with people, in one app rather than five.

Deck builder

Build from scratch, start from a precon, or paste an Archidekt, Moxfield or Manabox link. Then it measures the deck and tells you what it is short of.

See the deck builder →

Card scanner

Point the camera at a pile of cards and they land in a deck or in your collection.

How scanning works →

My Library

Every card you own, priced from the live market, with the decks each copy is in.

About My Library →

Life tracker

Life, Commander damage, poison and turns, readable across four playmats. It knows what it is tracking, because it built the deck.

See it at the table →

Game stats

Each deck's rating, your head-to-head against everyone you play, a night's standings across every pod in the room, and a history you can read next week.

How deck MMR works →

The Commander Cube

Problem two is not something an app can fix, so Andy built the answer to it. One box the size of a deck box, holding 30 spring-loaded +1/+1 dials, up to 72 status tokens and your dice behind a magnetic lid, sitting in your case next to the deck instead of taking a bag of its own. It is the one thing here we sell. See the Commander Cube →

Bring your deck and your friends. We have the rest.

That is what those two add up to. You should be able to sit down with a deck box and three people and have the rest of it handled: not four apps, not a bag of loose dice, and not a group chat doing the job of a record. It is the test we hold everything against, and anything that means opening a second app or carrying a fifth thing has failed it.

Who is building this

Eleven bulk boxes on a shelf, hand-labelled in marker by color: tokens, uncommon green, uncommon white, uncommon red, blue, black and common red, several of the labels crossed out and rewritten.
The bulk under those binders, sorted by color and relabelled a few times. This is roughly the level of polish we started from.

Dano has been a software engineer for fifteen years and builds the app. He wanted the decks he spends hours on to be connected to the games he actually plays with them, and was tired of that answer living in three apps that would never meet.

Andy is a mechanical engineer, and he is the reason there is a physical side at all. Between us that covers both halves of a game night: the software that remembers what happened, and the thing you carry to the table. If you try it and something annoys you, tell us. That is how most of this got built.

And it is free

Free on iOS, Android and the web. Not a trial, and not the useful half held back: the deck builder, the card scanner, My Library, the life tracker, the deck ratings and your whole night history all cost nothing, and a guest can be added to a game without an account at all. We would rather you played one game with it and told us what was wrong than read another page about it.

What it is not

It is not the deepest brewing environment on the internet. Moxfield's public deck database is enormous and Archidekt's visual organization is better than ours, and TurnZero HQ imports from both. It is not a dedicated inventory tool if buying and selling is the job, and it is not a price tracker. If you only ever build and never sit down with the same people twice, you may not need this. If you play with the same group every couple of weeks and cannot say which of your decks is actually any good, that is the gap it fills. How it compares to the rest →

Questions people ask

Who makes TurnZero HQ?

Two of us. Dano has been a software engineer for fifteen years and builds the app. Andy is a mechanical engineer and designs the physical side, which is where the Commander Cube and the +1/+1 dials come from. We are both Commander players, and all of this started as something we wanted at our own table.

Do I have to stop using Moxfield or Archidekt?

No. Those sites are strong at brewing, and TurnZero HQ imports straight from Archidekt, Moxfield and Manabox, so a list you brewed there is one paste away from being tracked at the table.

Does it work if my playgroup will not install it?

Yes. One person tracking the night is enough, and guests can be added by name without an account. Personal Mode tracks only your own seat when everyone else is playing on paper counters.

Is it really free?

Yes, on iOS, Android and the web. The phone apps show the occasional ad, never during a game and never in the web app, and $0.99 a month removes them. A premium subscription adds AI-written night recaps, board-state photos and more pods per gathering.

Start with one night

Track a single gathering and see what it looks like written down: who won, what they brought, and the Moments worth arguing about next week. Free on iOS, Android and the web.

Create Free Account