Card Spotlight

Tannuk, Memorial Ensign

A 3-mana Kavu Pilot from Edge of Eternities that pings every opponent on landfall and draws a card the second time that happens in a turn.

Tannuk, Memorial Ensign

Commander Spotlight

Tannuk, Memorial Ensign ↗

A 3-mana Kavu Pilot from Edge of Eternities that pings every opponent on landfall and draws a card the second time that happens in a turn.

Strategies it goes well with

  • Landfall and extra-land-drop decks. Any effect that gets a second land onto the battlefield in a turn, such as Exploration, Azusa, or fetch lands, turns Tannuk into a repeatable card draw engine as well as reach.
  • Fetch-land shells. Cracking a fetch land and playing your natural land drop in the same turn is the cleanest, most consistent way to trigger the card draw every turn.
  • Gruul group damage. Even without doubling land drops, the passive one-damage ping to every opponent adds up over a long game and closes out a slow race.

How it does in Commander

As the commander

As the commander, Tannuk gives a lands-matter Gruul deck a reliable card-advantage engine to build around. Every extra land drop effect in the 99 becomes a draw spell as well as reach, which rewards a deck that commits to doubling land drops.

In the 99

It's a strong support piece in any red-green landfall shell even without being the commander. Fetch lands and ramp spells that put lands onto the battlefield deal damage and help toward the draw on top of their usual job.

Formats it's strong in

  • Lands-matter and landfall decks. The card is built specifically to reward decks that already want to play two lands a turn, so it slots in as a bonus rather than a new plan.
  • Grindy, long games. One damage a turn and occasional extra cards compound the longer a game runs, which suits a deck built to go the distance.

Formats it's weak in

  • Decks with no way to double land drops. Without an extra land drop effect, it only ever hits the first trigger and never draws a card, leaving it as a minor damage source.
  • Fast, aggressive pods. The value is incremental rather than immediate, which is a poor match for a table trying to close games out by turn five or six.

Synergistic cards

Is it worth the price?

As a recent set release, Tannuk is inexpensive and a reasonable pickup for any lands-matter Gruul deck. Buy it if the rest of the deck already leans on extra land drops, and skip it otherwise.

Frequently asked questions

How does Tannuk, Memorial Ensign work?

Every land you play deals one damage to each opponent. The second time that trigger resolves in a turn, it also draws you a card, so a deck that gets two lands onto the battlefield in a turn (an extra land drop, or a fetch land plus a natural drop) gets both the damage and the draw.

What decks want Tannuk, Memorial Ensign?

Anything already running extra land drops, fetch lands, or landfall payoffs. The card draw on the second trigger is the main reason to play it, so a deck that reliably plays two lands a turn gets a repeatable card-advantage engine on top of steady group damage.

Is Tannuk, Memorial Ensign good as a commander?

It's a reasonable one for a Gruul lands-matter deck, since being in the command zone guarantees repeated access to the trigger. It competes with more explosive landfall commanders, though, and it is just as useful as a support piece as it is as a leader.