Card Spotlight
A 3-mana Kavu Pilot from Edge of Eternities that pings every opponent on landfall and draws a card the second time that happens in a turn.
Commander Spotlight
Tannuk, Memorial Ensign ↗
A 3-mana Kavu Pilot from Edge of Eternities that pings every opponent on landfall and draws a card the second time that happens in a turn.
See Tannuk, Memorial Ensign's full stats and printings →
As the commander, Tannuk gives a lands-matter Gruul deck a reliable card-advantage engine to build around. Every extra land drop effect in the 99 becomes a draw spell as well as reach, which rewards a deck that commits to doubling land drops.
It's a strong support piece in any red-green landfall shell even without being the commander. Fetch lands and ramp spells that put lands onto the battlefield deal damage and help toward the draw on top of their usual job.
Exploration ↗
The classic extra-land-drop enabler that guarantees Tannuk's second trigger, and its card draw, every turn it's active.
Fetch lands ↗
Cracking one and playing a natural land drop in the same turn is the easiest, most repeatable way to hit two land plays.
Azusa, Lost but Seeking ↗
Grants up to two extra land drops a turn, which reliably triggers Tannuk's draw and then some.
Scapeshift ↗
A single spell that puts a pile of lands onto the battlefield at once. Each one triggers Tannuk's damage, and the second trigger also draws a card.
As a recent set release, Tannuk is inexpensive and a reasonable pickup for any lands-matter Gruul deck. Buy it if the rest of the deck already leans on extra land drops, and skip it otherwise.
Every land you play deals one damage to each opponent. The second time that trigger resolves in a turn, it also draws you a card, so a deck that gets two lands onto the battlefield in a turn (an extra land drop, or a fetch land plus a natural drop) gets both the damage and the draw.
Anything already running extra land drops, fetch lands, or landfall payoffs. The card draw on the second trigger is the main reason to play it, so a deck that reliably plays two lands a turn gets a repeatable card-advantage engine on top of steady group damage.
It's a reasonable one for a Gruul lands-matter deck, since being in the command zone guarantees repeated access to the trigger. It competes with more explosive landfall commanders, though, and it is just as useful as a support piece as it is as a leader.