Set Guide

Magic: The Gathering Sets

Upcoming releases with mechanics and spoilers, what's currently on shelves, and past sets worth knowing, all in one place.

Upcoming

Not out yet

Preview coverage for sets that haven't released, updated as spoilers drop.

The Hobbit
Upcoming

The Hobbit

Magic's second trip to Middle-earth, with Bilbo, Thorin's Company, and Smaug — and the first Tolkien set legal in Standard. Fully spoiled: new mechanics (Recruit, Storied, hone counters), all five draft archetypes, commanders, and the card gallery.

Reality Fracture
Upcoming

Reality Fracture

Jace Beleren rebuilds the multiverse as the Echoverse: the Echo Variant mechanic, Hexhaven draft archetypes, and which Planeswalkers get recolored.

Mystery Booster: Commander Edition
Upcoming

Mystery Booster: Commander Edition

The surprise convention set that prints official exceptions to color identity. All eight Rulebreaker commanders, the first sorcery allowed in the command zone, how Commander Draft works, and where to get a box.

Star Trek
Upcoming

Star Trek

2026's final set, and the one where the Borg get a mechanic of their own. Assimilate, Federation and Face a Dilemma, the four Commander precons, and every legend spoiled so far.

MTG 2027 Sets: Full Release Schedule
Upcoming

MTG 2027 Sets: Full Release Schedule

Every set releasing in 2027, announced at MagicCon Amsterdam: the three in-universe sets with dates and premises, plus the three unannounced Universes Beyond slots.

Nauctis: The Sunken Realm
Upcoming

Nauctis: The Sunken Realm

Magic's first fully underwater plane, and the set replacing flying with a brand-new evasion mechanic. Release date, setting, creature types, and what's still unannounced.

Kamigawa: Titanbreach
Upcoming

Kamigawa: Titanbreach

An Omenpath drops Ikoria's kaiju onto Kamigawa in Magic's first mechs-versus-monsters set. Release date, premise, and what's confirmed so far.

Zhalfir
Upcoming

Zhalfir

Teferi's homeland explored as its own plane for the first time, an Afrofantasy world of five suns and a spirit realm. Release date, setting, and Teferi Akosa's return.

Current

In Standard right now

Every set we cover that is currently Standard-legal. There is no rotation in 2026, and the format still reaches back to Wilds of Eldraine (September 2023), which is why two 2023 sets are here and three are not. The next rotation moves to February 2027, when 2025–2027 sets will be the legal pool: everything below from 2023 and 2024 rotates out then, while Foundations stays until at least 2029.

Wilds of Eldraine
Current

Wilds of Eldraine

The oldest set still in Standard, which is where the format's back edge sits. Role tokens, bargain and celebration, plus the two Commander decks.

The Lost Caverns of Ixalan
Current

The Lost Caverns of Ixalan

Ixalan underground, and where discover came from. Descend, craft and Map tokens explained, plus the four faction Commander decks.

Murders at Karlov Manor
Current

Murders at Karlov Manor

Magic's murder mystery on Ravnica. Disguise, collect evidence and suspect explained, plus the four Commander decks.

Outlaws of Thunder Junction
Current

Outlaws of Thunder Junction

Magic's western, with five new mechanics (plot, spree, crime, saddle) and the Outlaw creature-type bundle.

Bloomburrow
Current

Bloomburrow

Ten animal families, one per color pair. Offspring, gift, valiant and forage, on one of the most legible Limited formats in years.

Duskmourn: House of Horror
Current

Duskmourn: House of Horror

Modern horror, and the first split cards printed as permanents. Rooms, manifest dread, impending, eerie and survival.

Magic: The Gathering Foundations
Current

Magic: The Gathering Foundations

The set built to stay. Standard-legal until at least 2029, with no signature mechanic by design, the best starting point for a first draft.

Aetherdrift
Current

Aetherdrift

Magic's racing set, where speed is a tracked resource. Start your engines!, Exhaust and max speed, all ten draft archetypes, and the two Commander decks.

Tarkir: Dragonstorm
Current

Tarkir: Dragonstorm

The return to Tarkir, with a mechanic per clan (endure, flurry, harmonize, mobilize and renew) plus five wedge archetypes and five Commander decks.

Final Fantasy
Current

Final Fantasy

Tiered spells, summons as Saga creatures, and job select. A full ten-pair draft format and four Commander decks spanning four games.

Edge of Eternities
Current

Edge of Eternities

Magic's science fiction set: Spacecraft, Station, Warp and Void, plus Planet lands. Star Trek borrows its starship mechanics a year later.

Marvel's Spider-Man
Current

Marvel's Spider-Man

Magic's first Marvel set and the debut of Pick-Two Draft. Web-slinging, mayhem and transforming DFCs across five allied archetypes.

Avatar: The Last Airbender
Current

Avatar: The Last Airbender

Four new mechanics, one per bending discipline. A full ten-pair format, no Commander precons, but over a hundred legal commanders in the set.

Lorwyn Eclipsed
Current

Lorwyn Eclipsed

The return to Lorwyn–Shadowmoor, rebuilt with modern design. The new Blight and Vivid mechanics, nine draft archetypes, and the two Commander decks.

Teenage Mutant Ninja Turtles
Current

Teenage Mutant Ninja Turtles

A smaller Universes Beyond set built around Sneak, plus Mutagen and Disappear, five draft archetypes, and the Turtle Power! Commander deck.

Secrets of Strixhaven
Current

Secrets of Strixhaven

A spells set where every college owns a mechanic: Prepare, Repartee, Opus, Increment and Infusion, five college archetypes, and five Commander precons.

Marvel Super Heroes
Current

Marvel Super Heroes

Magic's second Marvel crossover, with ten two-color draft archetypes, four Commander precons, and a Doctor Doom card rated a perfect 10/10 in Limited. New mechanics: Power-Up, Teamwork, and Plan.

Rotated Out

Left Standard, still legal elsewhere

Sets that were Standard-legal on release and have since left it, across several rotations going back to 2020. The 2021 to 2023 sets here went out at three you may remember: Dominaria United in September 2022, Bloomburrow in August 2024 and Edge of Eternities in July 2025. Which rotation took a given set matters less than what is still true of it: a rotation only ever removes cards from Standard, so everything below is still playable in Pioneer, Modern, Legacy, Vintage and Commander.

Rivals of Ixalan
Rotated

Rivals of Ixalan

The four-tribe race for the golden city, finished. Ascend and the city's blessing explained, plus the explore and enrage returns.

Dominaria
Rotated

Dominaria

The return to Magic's first plane, and where Sagas came from. Historic, legendary sorceries and kicker explained.

Core Set 2019
Rotated

Core Set 2019

The set that brought core sets back after a three-year gap, and the first one built to carry a story.

Guilds of Ravnica
Rotated

Guilds of Ravnica

Five guilds, one mechanic each, and where surveil came from. Mentor, undergrowth, jump-start and convoke explained.

Ravnica Allegiance
Rotated

Ravnica Allegiance

The other five guilds, one mechanic each. Addendum, afterlife, spectacle, riot and adapt explained, plus the five guild archetypes.

War of the Spark
Rotated

War of the Spark

Thirty-six planeswalkers, one in every pack, twenty of them uncommon. Amass and proliferate explained, plus why the uncommons cannot go up.

Core Set 2020
Rotated

Core Set 2020

A core set, which means no new mechanics by design. What M20 actually contains, who it is for, and how it drafts.

Throne of Eldraine
Rotated

Throne of Eldraine

Where Adventure and Food tokens came from, and one of the most powerful Standard sets ever printed.

Theros Beyond Death
Rotated

Theros Beyond Death

The underworld set, where the graveyard is a place you come back from. Escape, devotion, constellation and why the gods aren't always creatures.

Ikoria: Lair of Behemoths
Rotated

Ikoria: Lair of Behemoths

Monsters, mutate, and the companion mechanic that was rewritten two months after release. Also the first Magic set delayed in paper.

Core Set 2021
Rotated

Core Set 2021

A core set, so no new mechanics by design. What M21 holds, who it is aimed at, and why Teferi, Master of Time breaks the planeswalker rules.

Zendikar Rising
Rotated

Zendikar Rising

Where modal double-faced cards started: a spell on one side, a land on the other. Party, landfall and kicker, plus the two Commander decks.

Kaldheim
Rotated

Kaldheim

Magic's Norse plane, across ten linked worlds. Foretell, boast, Runes and snow explained, plus the two Commander decks.

Strixhaven: School of Mages
Rotated

Strixhaven: School of Mages

Five colleges, five enemy color pairs, and where ward became evergreen. Learn, Lessons and magecraft explained.

Adventures in the Forgotten Realms
Rotated

Adventures in the Forgotten Realms

Magic's first D&D set, and a Standard-legal one. Venture, dungeons, Class enchantments and the d20 explained.

Innistrad: Midnight Hunt
Rotated

Innistrad: Midnight Hunt

The set that finally made werewolves work. Daybound and nightbound, disturb, coven and decayed explained.

Innistrad: Crimson Vow
Rotated

Innistrad: Crimson Vow

A vampire wedding, and where Blood tokens came from. Cleave, training and exploit explained.

Kamigawa: Neon Dynasty
Rotated

Kamigawa: Neon Dynasty

Cyberpunk Kamigawa, and the set that fixed the plane's reputation. Reconfigure, channel, modified and compleated explained.

Streets of New Capenna
Rotated

Streets of New Capenna

Five crime families, one mechanic each. Shield counters, connive, casualty, blitz and alliance, plus the five Commander decks.

Dominaria United
Rotated

Dominaria United

The 30th-anniversary set, and where the Phyrexian arc began. Read ahead, enlist, domain and kicker explained.

The Brothers' War
Rotated

The Brothers' War

Urza against Mishra, finally on cards. Prototype, powerstones, unearth and meld, plus the Retro Artifacts sheet.

Phyrexia: All Will Be One
Rotated

Phyrexia: All Will Be One

The set that made poison a deck you could actually build. Toxic, corrupted and oil counters, plus where ONE cards are legal now.

March of the Machine
Rotated

March of the Machine

Where battles came from, the first new card type since planeswalkers. Backup and incubate explained, plus the five Commander decks.

March of the Machine: The Aftermath
Rotated

March of the Machine: The Aftermath

Magic's only epilogue micro-set, and the experiment that led to The Big Score being folded into Thunder Junction instead.

Modern & Eternal

Legal, but never in Standard

Sets that skipped Standard by design rather than rotating out of it. Some went straight to Modern, most were eternal-only from the start, and none of them ever had a Standard legality to lose. Two are further out than that: Unsanctioned is silver-bordered and legal in no sanctioned format at all, and Unfinity shipped a legal half where the stamp on each card decides.

Masters 25
Eternal

Masters 25

The 25th-anniversary reprint set, with at least one card drawn from every set printed to that point.

Battlebond
Eternal

Battlebond

Magic's only set built for Two-Headed Giant. Assist, partner with and friend or foe, plus why Commander players care.

Commander 2018
Eternal

Commander 2018

The planeswalker commander year: four decks, each led by a planeswalker allowed in the command zone.

Ultimate Masters
Eternal

Ultimate Masters

Sold as the last Masters set, with a foil box topper in every box and a card pool aimed at Modern and Legacy.

Modern Horizons
Eternal

Modern Horizons

The set that started the line, printing straight into Modern. Forty-four returning mechanics and not one new keyword, with snow as the theme it is remembered for.

Commander 2019
Eternal

Commander 2019

Four precons with no booster set, each built on a returning keyword: morph, flashback, madness and populate.

Unsanctioned
Eternal

Unsanctioned

Five 30-card silver-bordered decks, shuffled two at a time. Legal in no sanctioned format, Commander included, and what rule zero actually offers instead.

Commander 2020
Eternal

Commander 2020

Five decks set on Ikoria, the first Commander year tied to an expansion rather than sitting beside one. Every deck and its commander.

Jumpstart
Eternal

Jumpstart

Forty-six themed packs with their lands already in them. Shuffle two together and play, no deckbuilding. Its new cards skip Standard, Pioneer and Modern.

Double Masters
Eternal

Double Masters

The first double-rare Masters set, two years before Double Masters 2022. All reprints, so legality is a per-card question.

Commander Legends
Eternal

Commander Legends

The first Magic set drafted into Commander decks. Encore, partner on forty legends, and the 60-card singleton rule that makes it work.

Commander 2021
Eternal

Commander 2021

Five decks, one per Strixhaven college, all enemy color pairs. Also the release where learn does almost nothing without a house rule.

Modern Horizons 2
Eternal

Modern Horizons 2

Straight into Modern, skipping Standard by design, and the set that reshaped the format on arrival. No signature new keyword, which is the point.

Commander Legends: Battle for Baldur's Gate
Eternal

Commander Legends: Battle for Baldur's Gate

A draftable Commander set on Faerun, and where Backgrounds came from. The initiative and the Undercity explained.

Double Masters 2022
Eternal

Double Masters 2022

Two rares in every pack and nothing but reprints, which makes the legality question per card rather than per set.

Jumpstart 2022
Eternal

Jumpstart 2022

The second Jumpstart: 46 themes, 51 new cards, and the same two-packs-and-play format. Its new cards skip Standard, Pioneer and Modern.

Magic: The Gathering Warhammer 40,000
Eternal

Magic: The Gathering Warhammer 40,000

Four Commander decks and no booster set, and the debut of squad and ravenous.

Unfinity
Eternal

Unfinity

The first un-set with a legal half. Attractions and stickers, and how the acorn and oval stamps decide what you can play.

The Lord of the Rings: Tales of Middle-earth
Eternal

The Lord of the Rings: Tales of Middle-earth

Magic's first trip to Middle-earth, and the set The Hobbit follows up on directly. The Ring tempts you, Ring-bearer and amass Orc Army, all Modern-legal rather than Standard.

Commander Masters
Eternal

Commander Masters

A reprint set drafted two cards at a time toward a hundred-card deck. Ten archetypes, four precons, and no Standard legality at any point.

Magic: The Gathering Doctor Who
Eternal

Magic: The Gathering Doctor Who

Four Commander decks and no booster set at all. Time travel, Doctor's companion and villainous choice explained.

Ravnica: Clue Edition
Eternal

Ravnica: Clue Edition

A Magic murder mystery in a box, two weeks after Karlov Manor. Both win conditions explained, and thirty new eternal-legal cards.

Magic: The Gathering Fallout
Eternal

Magic: The Gathering Fallout

Four Commander decks and no booster set. Rad counters, Junk tokens, and the release that quietly brought energy back.

Modern Horizons 3
Eternal

Modern Horizons 3

Straight into Modern, skipping Standard by design. Energy, Eldrazi and modified, plus the set that reshaped Modern on arrival.

Assassin's Creed
Eternal

Assassin's Creed

A smaller Modern-legal Universes Beyond release, and the debut of freerunning. Predates the policy that made crossover sets Standard-legal.

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