This page is the full inventory, before, during, between and after every game. If you would rather have the short version: TurnZero HQ makes your decks stronger, settles whose deck is best in your group, and keeps your whole collection in your pocket. Start there instead →
Before the Game
Get your pod locked in before a single life total moves.
Add players to the night and drop them into pods in a couple of taps. Supports 1v1 duels, classic multiplayer FFA up to six players, and Two-Headed Giant.
Pick which Commander deck you're bringing to the table before each game, so it's tied to every result that follows.
Kick off the night with a join code so the rest of your playgroup can hop into the same gathering.
During the Game
A Commander damage tracker and life counter built for any pod size, from 1v1 up to six-player and Two-Headed Giant, not a generic tally app.
Tap or drag to change life totals instantly. Big, readable numbers built to be seen across the table, not squinted at.
Track Commander damage separately from life loss, broken out by attacker, so lethal Commander damage is never a surprise.
TurnZero HQ times every game automatically, so you know how long games take and can compare pace night to night.
Turns are tracked automatically as the game moves around the table, giving every action a round number for later recaps.
Between Games
Most life trackers forget everything the moment a game ends. TurnZero HQ connects every game in a gathering together, so the night itself has a story and a scoreboard.
TurnZero HQ connects every game in a gathering together, so you get a live standings list of wins, losses and win rate for the whole night rather than only the last game.
Every deck earns its own rating from its wins and losses. See which deck is carrying your playgroup, which one needs a rebuild, and what everyone brought tonight.
Games played, total damage dealt, and who's dealing it: TurnZero HQ keeps a running tally for the whole gathering so bragging rights are backed by numbers.
After the Night
TurnZero HQ can turn a night's worth of games into a short, readable recap of who dominated, who clawed back, and who finally broke a losing streak.
Every past gathering stays on record, with winners, decks played, standout moments and recaps, so your playgroup's history never gets lost to a forgotten notepad.
Example AI Night Recap
“Sarah dominated early with Atraxa, but Mike fought back in Game 3 with Goblins. Josh finally broke his losing streak in the final game.”
Every Table, Every Pod Size
Every pod size: 1v1 duels, three-player, the classic four-player free-for-all, five and six-player tables, and Two-Headed Giant with shared team life totals and team turns.
Commander is where TurnZero HQ runs deepest today: life totals, Commander damage, deck MMR, and AI night recaps are all built around it.
Support for other Magic formats, starting with Draft, is actively expanding beyond Commander.
Made for the weekly playgroup that plays the same night, at the same table, every time.
Why TurnZero HQ
Every row below is a thing that stops existing the moment a dedicated life counter closes. Together they are the reason your decks can have ratings and your group can have a leaderboard at all.
How to use TurnZero HQ
Full write-ups on how each part of the app actually works, and why it's built the way it is. Start with running a night and the board it sits on, then work outward.
One evening with a roster, a join code, combined standings and a recap, with room for guests who don't have an account and aren't making one tonight.
FeatureA tile per seat, damage dealt by dragging from the source to the target, commander damage on chips carrying the commander's own art, and counters for whatever your table needs counting.
FeatureThe planar deck and the die with its escalating cost, the current plane face up with its rules text, and one seat playing schemes against everyone else.
FeatureMoments logged with the round and the cards that did it, epic turns pushed to the whole room, and the reactions and replies that make a night more than a scoreboard.
FeatureSix ways in without typing ninety-nine card names: paste an Archidekt, Moxfield or Manabox link, pick the precon you bought, start from a commander, or scan the pile.
FeatureA day's building recorded with the exact cards added and removed, so the question of when a deck stopped winning has somewhere to be answered.
FeatureYour pile against theirs, priced at the printings actually changing hands, with nothing written to either collection until the cards move.
Premium FeatureSnap a photo of the board each round and let AI build a confirmed, round-by-round record of what actually won you the game.
Premium FeatureFull life tracking, a turn timer, and Board State, scoped to your side of the table, even when the rest of the pod isn't running the app.
FeatureAsk a Magic question in your own words. On this site it finds the guide that answers it; in the app it answers from your own decks, games and gatherings.
FeatureCheck a rules question mid-game and get a judge-style outcome, explanation, and cited sources, then keep it on record for next time.
FeatureTick who's learning, and on their turn the far side of the board lays out every phase and step, with what to do in each.
FeatureBuild a Commander deck against targets: lands, ramp, removal, draw and curve, each shown as a gauge that moves as you add cards.
FeatureScan a card, or a whole stack of them, straight into the deck you're building, with no typing card names one at a time.
FeatureEvery card you own in one inventory, whether it's built into a deck, scanned in, or logged by hand, with folders and total value.
FeatureAn AI bracket estimate for any decklist, with specific suggestions for tightening it up, before you've played a single game.
FeatureAn Elo-style rating for every deck, earned entirely from real wins and losses, split by version so a rebuild gets a clean slate.
FeatureA weekly play streak that survives a missed night, and thirty-five badges earned from the games, decks and cards already on your account. The first rung of seven of those badges is the app's learn-the-app checklist.
FeatureOne combined standings race for a whole night, even one that splits across several pods running at once.
FeatureA join code in any browser puts the night on a wall: live life totals table by table, the QR to join, a round clock, and a callout when somebody gets knocked out.
FeatureA running turn clock for ordinary games, and a Swiss-round clock built for a draft night's real tournament rules.
FeatureDraft a whole set on your own against seven bots: three packs, forty-five picks, and a graded summary naming the picks that cost you the most.
FeatureHow a night's worth of games becomes a short, readable story, in one of five narrator voices.