Card Spotlight
A 5-mana Dimir legend from Avatar: The Last Airbender that forces an opponent to exile their own creature and a graveyard card on entry. You can then cast either one at flash speed with any color of mana.
Commander Spotlight
Azula, Cunning Usurper ↗
A 5-mana Dimir legend from Avatar: The Last Airbender that forces an opponent to exile their own creature and a graveyard card on entry. You can then cast either one at flash speed with any color of mana.
See Azula, Cunning Usurper's full stats and printings →
As the commander, repeated access to the ETB via blink or recursion effects turns Azula into a recurring source of both disruption and free spells, which rewards a Dimir value shell built to reuse enter-the-battlefield triggers.
A strong value and disruption piece on its own even without a blink package, since a single copy of the ETB is already a real two-for-one against most boards.
Ghostly Flicker ↗
Blinks Azula for a second copy of the ETB, doubling the theft and reanimation in one turn.
Deadeye Navigator ↗
A repeatable blink engine that turns Azula's ETB into a recurring source of disruption and free spells.
Any strong opposing creature ↗
The bigger the threat an opponent is running, the more valuable it is to exile and later cast it yourself.
Cyclonic Rift ↗
Clears the way for Azula's stolen creature to attack unopposed after it's cast back in.
As a recent-set card, Azula is inexpensive and a reasonable pickup for any Dimir value or blink-focused deck, and cheap to try.
Target opponent exiles a nontoken creature they control, then exiles a nonland card from their own graveyard. One trigger takes away a battlefield threat and a graveyard resource, and sets both up for you to cast later.
During your turn, you may cast cards exiled with Azula as though they had flash, and mana of any type can be spent to cast them. You can cast the stolen creature and the graveyard card with whatever mana you have, at any point in your own turn.
It's weaker against an opponent with no creatures or an empty graveyard, since the ETB then does less. Even hitting only the battlefield half is a real two-for-one against most boards, and it only gets better the longer a game runs and graveyards fill up.