Card Spotlight
A 7-mana Marvel's Spider-Man villain who pumps every other Villain by +2/+2, raises your hand size to eight, and refills it every end step. It is a tribal payoff and a card-advantage engine in one body.
Commander Spotlight
Doctor Octopus, Master Planner ↗
A 7-mana Marvel's Spider-Man villain who pumps every other Villain by +2/+2, raises your hand size to eight, and refills it every end step. It is a tribal payoff and a card-advantage engine in one body.
See Doctor Octopus, Master Planner's full stats and printings →
As the commander it anchors a Dimir Villain tribal build. Every copy-effect or token-making Villain in the 99 gets bigger, and the command zone gives you reliable access to the anthem, which is what a tribal deck wants from its payoff.
A strong late-game drop even outside a dedicated tribal shell, since the card draw alone is worth the seven mana in a control deck that's already going long.
Baron Helmut Zemo ↗
A three-mana Villain that benefits directly from the anthem and fits the same Dimir tribal shell.
Arnim Zola, Bio-Fanatic ↗
Another Villain payoff that stacks its own value with the size boost from Doctor Octopus.
Sign in Blood ↗
A cheap card-draw spell that fills the same role early, before the seven-mana engine is online.
Any token-making Villain ↗
Doubling as an anthem, the card rewards any effect that puts multiple Villain bodies onto the battlefield at once.
As a recent chase mythic from the set, Doctor Octopus carries a real price tag. It is worth buying for a dedicated Villain tribal build, and a costly luxury otherwise.
At the beginning of your end step, if you have fewer than eight cards in hand, you draw up to eight. A raised maximum hand size plus an automatic top-up is a real card advantage engine, on a body that already pumps a Villain tribal deck.
A Dimir Villain tribal deck built around the creature type. The +2/+2 anthem to every other Villain is a real payoff for going wide with that type, and the end-step draw keeps the deck's hand full while it does.
It's a top-end payoff rather than an early play, so yes, it wants a deck built to survive to the mid-to-late game. Once it lands, though, the ongoing card advantage and the anthem effect on an established board can close a game out quickly.