Card Spotlight
A 3-mana Golgari legend from Teenage Mutant Ninja Turtles that demands a sacrifice or a discard every time it attacks or blocks. That cost is easy to pay in a deck already spending both resources.
Commander Spotlight
Bebop & Rocksteady ↗
A 3-mana Golgari legend from Teenage Mutant Ninja Turtles that demands a sacrifice or a discard every time it attacks or blocks. That cost is easy to pay in a deck already spending both resources.
See Bebop & Rocksteady's full stats and printings →
It's a workable commander for a dedicated Golgari Aristocrats deck, since plenty of sacrifice fodder in the 99 keeps the combat cost from becoming a real liability. It's just as playable as a support piece in a deck led by something else.
A cheap, aggressive body that fits naturally into any Golgari sacrifice or discard shell, where the drawback is closer to an upside.
Bitterblossom ↗
A steady supply of expendable tokens that keeps the combat cost free indefinitely.
Zulaport Cutthroat ↗
Turns each sacrifice paid for combat into direct drain damage on top of the attack itself.
Night's Whisper ↗
Two cards for two mana keeps the hand stocked with cards you're willing to discard to the attack or block trigger.
Any death-trigger creature ↗
A creature that wants to die anyway is the ideal thing to feed the combat cost every turn.
As a recent-set card, Bebop & Rocksteady is inexpensive and a reasonable pickup for a Golgari Aristocrats or discard deck, with little financial risk.
Whenever it attacks or blocks, you sacrifice a permanent unless you discard a card. That is a real cost for a deck that doesn't want to lose either resource, and close to free in a deck built to sacrifice permanents or discard cards for value anyway.
A Golgari Aristocrats or discard-matters deck already running cards that want to be sacrificed or discarded. A token, a creature with a death trigger, or a madness or reanimator card in hand all pay the cost at no real loss.
Only if the deck has a steady supply of sacrifice fodder or discardable cards. Running out of both mid-game forces you to sacrifice something the deck needs, which is the card's main downside outside a dedicated shell.