A 3-mana mono-blue Ninja Turtle from Teenage Mutant Ninja Turtles that can attack a turn early by bouncing an unblocked ally, then copies one of your artifacts every time it connects.
Artifacts-matter decks. Copying a strong artifact on combat damage is a direct payoff for running a few high-value artifacts rather than many small ones.
Evasive or unblockable shells. The combat damage trigger only fires if Donatello actually connects, so anything making it hard to block compounds its value.
Aggressive blue tempo decks. The Sneak cost lets it come down cheaply mid-combat as a surprise extra attacker, adding pressure the turn it's cast.
How it does in Commander
As the commander
It's a reasonable commander for a dedicated artifacts-matter blue deck, since guaranteed repeated access to the copy trigger from the command zone rewards building the 99 around a small number of strong, worth-copying artifacts.
In the 99
A solid value piece in any blue artifact deck even without leading it, turning combat damage into a genuine artifact duplication engine.
Formats it's strong in
Decks with a few strong artifacts. The copy trigger is worth the most when the target artifact is genuinely powerful, rewarding quality over quantity in the artifact base.
Evasive tempo decks. Getting Donatello through combat unblocked is the whole engine, so anything supporting evasion directly supports this card.
Formats it's weak in
Decks with few or weak artifacts. Copying a mediocre artifact is a small payoff for connecting in combat, which lowers the card's overall ceiling.
Decks that can't get it through combat. The value is entirely locked behind dealing combat damage to a player, so a heavily defended board neutralizes it.
Synergistic cards
Sensei's Divining Top — A strong artifact worth copying for a second card-selection engine every turn.
Sword of Fire and Ice — An equipment powerful enough that a second copy is a real board-wide swing.
Solemn Simulacrum — An artifact creature whose ETB triggers again the moment the token copy enters.