Card Spotlight

Bruce Banner

A 1-mana Temur legend from Marvel Super Heroes that draws cards for mana and life, then transforms into a reach-and-trample Hulk that untaps and swings again every time he's dealt damage.

Bruce Banner

Commander Spotlight

Bruce Banner ↗

A 1-mana Temur legend from Marvel Super Heroes that draws cards for mana and life, then transforms into a reach-and-trample Hulk that untaps and swings again every time he's dealt damage.

Strategies it goes well with

  • X-spell and big-mana decks. The front face's {X}{X} draw ability scales with available mana, giving a ramp deck a late-game card-draw sink.
  • Combat-damage-to-Hulk shells. Any effect that deals Hulk a controlled amount of damage, such as a fight spell or a ping, triggers Enrage for a bigger body and an extra combat phase.
  • Temur midrange. A one-mana card that scales into a real late-game threat fits naturally into a deck with both early plays and a strong top end.

How it does in Commander

As the commander

It's a workable commander for a Temur ramp-and-combat deck, though it works in stages: a cheap draw engine, then an expensive transform, then a combat-dependent payoff. That makes it as valuable in the 99 supporting a similar plan as leading one.

In the 99

A flexible one-mana include in any Temur deck, doing early card selection and holding the option to become a real combat threat later without demanding the rest of the deck be built around it.

Formats it's strong in

  • Big-mana and ramp decks. Both the front face's draw ability and the transform cost reward a deck with plenty of mana to spend.
  • Decks that can control combat damage. A way to deal a small, controlled amount of damage to Hulk turns Enrage into a repeatable, deck-controlled engine rather than a random one.

Formats it's weak in

  • Low-mana or fast decks. The transform cost is steep, and a deck without much spare mana may never flip Bruce Banner into his combat-relevant side at all.
  • Decks avoiding combat. The entire Hulk-side payoff is locked behind taking combat damage, which is a poor fit for a deck that isn't planning to fight.

Synergistic cards

Is it worth the price?

As a recent-set chase card with real crossover appeal, Bruce Banner carries a moderate price for a set-fresh card. Worth it for a Temur ramp or combat-focused deck; a pass for a deck with little use for either half of what it does.

Frequently asked questions

How do you transform Bruce Banner into The Incredible Hulk?

Pay {2}{R}{R}{G}{G} and tap him, at sorcery speed only. That is a real mana investment, but it turns a one-mana card-draw engine into a reach-and-trample threat with a dangerous combat ability.

How does The Incredible Hulk's Enrage ability work?

Whenever he's dealt damage, put a +1/+1 counter on him, and if he's attacking, untap him and add an additional combat phase after the current one. A single blocker or a burn spell aimed at him mid-combat can lead to extra combat phases and a bigger Hulk.

Is Bruce Banner worth running just for the card draw?

Yes. The {X}{X} draw-X-cards ability on the front face is a real engine on its own for one mana up front, and the option to transform later is a bonus rather than a requirement to get value from the card.