Card Spotlight

Gandalf, Goblins' Bane

A 3-mana mono-red legend from The Hobbit that grows and pings the table off every noncreature spell, and has an Adventure half that exiles cards you can play later. It is a spellslinger threat with card advantage attached.

Gandalf, Goblins' Bane

Commander Spotlight

Gandalf, Goblins' Bane ↗

A 3-mana mono-red legend from The Hobbit that grows and pings the table off every noncreature spell, and has an Adventure half that exiles cards you can play later. It is a spellslinger threat with card advantage attached.

Strategies it goes well with

  • Spellslinger decks. Every noncreature spell cast grows Gandalf and pings the table, rewarding a deck built around casting a lot of instants and sorceries.
  • Wizard tribal. The Adventure side's exiled cards can only be played by a deck with a Wizard on the battlefield, making it a direct payoff for the creature type.
  • Aggressive red decks. The combination of a growing body and repeated table-wide pings is real reach on top of whatever else the deck is doing.

How it does in Commander

As the commander

As the commander, Gandalf rewards a mono-red or Wizard-tribal spellslinger build directly, since guaranteed access to both the noncreature-spell trigger and the Adventure side's card advantage from the command zone supports a deck leaning fully into both halves.

In the 99

A solid include in any red spells-matter or Wizard-tribal deck even without leading it, doing real work as both a growing threat and a source of card advantage.

Formats it's strong in

  • Wizard tribal decks. The Adventure side's card advantage is a direct payoff for the creature type, rewarding a deck built around it specifically.
  • Spellslinger and prowess decks. The noncreature-spell trigger fires off cards those decks already want to run, adding reach and growth on top of their existing plan.

Formats it's weak in

  • Creature-heavy decks. With few noncreature spells to cast, the triggered ability has little to work with.
  • Decks with no Wizards. Without a Wizard on the battlefield, the cards exiled by the Adventure side can never be played, wasting that half of the card entirely.

Synergistic cards

Is it worth the price?

As a recent-set card, Gandalf, Goblins' Bane is affordable and a reasonable pickup for a red spellslinger or Wizard-tribal deck, with little financial risk.

Frequently asked questions

How does Gandalf, Goblins' Bane's triggered ability work?

Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent. A turn spent casting instants and sorceries makes him bigger and chips away at every opponent's life total.

What does the Adventure side of Gandalf, Goblins' Bane do?

Its Sorcery — Adventure half looks at the top two cards of your library and exiles them face down. For as long as they're exiled, you may play them if you control a Wizard, which gives a Wizard-tribal deck real card advantage before Gandalf himself is on the battlefield.

What deck wants Gandalf, Goblins' Bane?

A mono-red or Wizard-tribal spellslinger deck. The noncreature-spell trigger rewards a deck full of instants and sorceries, and the Adventure side specifically wants Wizards on the battlefield to unlock the exiled cards.