Card Spotlight
A 3-mana mono-red legend from The Hobbit that grows and pings the table off every noncreature spell, and has an Adventure half that exiles cards you can play later. It is a spellslinger threat with card advantage attached.
Commander Spotlight
Gandalf, Goblins' Bane ↗
A 3-mana mono-red legend from The Hobbit that grows and pings the table off every noncreature spell, and has an Adventure half that exiles cards you can play later. It is a spellslinger threat with card advantage attached.
See Gandalf, Goblins' Bane's full stats and printings →
As the commander, Gandalf rewards a mono-red or Wizard-tribal spellslinger build directly, since guaranteed access to both the noncreature-spell trigger and the Adventure side's card advantage from the command zone supports a deck leaning fully into both halves.
A solid include in any red spells-matter or Wizard-tribal deck even without leading it, doing real work as both a growing threat and a source of card advantage.
Young Pyromancer ↗
Another noncreature-spell payoff that stacks its own token generation with Gandalf's growth and pings.
Guttersnipe ↗
A direct-damage payoff for casting instants and sorceries, doubling up on the reach Gandalf already provides.
Any cheap Wizard ↗
Getting a Wizard onto the battlefield is what unlocks the Adventure side's exiled cards, so even a small one is enough.
Lightning Bolt ↗
A cheap, efficient noncreature spell that triggers Gandalf's ability for minimal mana investment.
As a recent-set card, Gandalf, Goblins' Bane is affordable and a reasonable pickup for a red spellslinger or Wizard-tribal deck, with little financial risk.
Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent. A turn spent casting instants and sorceries makes him bigger and chips away at every opponent's life total.
Its Sorcery — Adventure half looks at the top two cards of your library and exiles them face down. For as long as they're exiled, you may play them if you control a Wizard, which gives a Wizard-tribal deck real card advantage before Gandalf himself is on the battlefield.
A mono-red or Wizard-tribal spellslinger deck. The noncreature-spell trigger rewards a deck full of instants and sorceries, and the Adventure side specifically wants Wizards on the battlefield to unlock the exiled cards.