The Setup
Marvel Super Heroes is available on Magic Online and MTG Arena under the real Marvel characters and art, no reskin, no proxy identity. Wizards also went back and updated Marvel's Spider-Man to be available digitally under its own name, so both Marvel-licensed sets now play on Arena and MTGO exactly as they appear in paper.
Mechanics
Power-Up
A once-per-creature activated ability that adds +1/+1 counters and often more. Activate it the turn the creature enters and the cost drops by that creature's mana cost. Think of it as an alternate "cast it big" price tag.
Teamwork
An optional extra cost on instants and sorceries: tap any number of creatures with total power equal to the listed number for a bigger effect. Built for exactly the kind of "call in backup" moment the name implies.
Plan
A new enchantment subtype for villain schemes. Each Plan racks up counters from a small trigger, then delivers one big payoff and sacrifices itself once it hits its target number. Doctor Doom-flavored, appropriately.
Connive
Back from Streets of New Capenna and Spider-Man: draw a card, discard a card, and pick up a +1/+1 counter if what you tossed wasn't a land. The backbone of the set's villain-control archetype.
Transforming MDFCs
Secret-identity cards return from Spider-Man: cast either face, and now any of them can transform mid-game too, letting T'Challa become Black Panther or Tony Stark suit up without leaving the battlefield.
Worthy & Harness
Two flavor-forward one-offs: Mjölnir only equips itself onto legendary, non-Villain red and/or white creatures (worthy), while The Mind Stone can be permanently harnessed for a repeatable end-step bonus, mirroring The Soul Stone.
Limited
After three sets running the five-archetype model, Marvel Super Heroes returns to a full ten two-color pairs, one for every guild, each anchored by a gold signpost uncommon.
Tapping Down (Teamwork)
Azorius · Control / Tempo
The set's weakest link by most early reviews: vigilance and tap effects with a noncreature-spell shell that hasn't fully clicked yet. Worth drafting only with strong open signals.
Draw Two a Turn (Connive)
Dimir · Villain Control
A grindy Villain-control deck that loots relentlessly with connive, then buries the opponent in card advantage. Widely rated one of the format's strongest archetypes.
Villains
Rakdos · Aggro
Straightforward Villain typal aggro. Madame Hydra spits out 2/1 menace tokens every time you cast one, and this pair has no shortage of Villains to feed her.
Power-Ups
Gruul · Midrange / Stompy
Go big with a discount. Hulk, Gamma Goliath knocks 3 mana off every Power-up activation, turning a deck full of below-curve creatures into a stampede.
Heroes
Selesnya · Go-Wide Aggro
Go-wide Hero typal aggro. Roughly 80% of creatures in these colors are Heroes, so the deck basically builds itself. Just keep casting Heroes and swinging.
Attacking Alone
Orzhov · Unblocked Aggro
A tricky, high-ceiling archetype that rewards sending a single big threat in unblocked. Also picks up a side theme of equipment synergies.
Two Creatures to the Yard
Golgari · Sacrifice / Recursion
A sacrifice-and-recursion shell that wants creatures dying on both sides of the board, and Killmonger trades a creature for the right to kill something better.
+1/+1 Counters
Simic · Counters Value
A counters build-around that churns out Insect tokens off any +1/+1 counter placed, including the ones your Power-up creatures are already making.
Artifacts
Izzet · Artifacts Value
A break from Izzet's usual spellslinging identity. This is the set's artifact-matters deck, rewarded for playing and casting as many artifacts as possible.
Noncreature Spells
Boros · Spells Aggro
Prowess and heroic payoffs for a spell-heavy aggro shell. Thor Odinson turns every noncreature spell into a +2/+2 pump, twice per spell.
By The Numbers
Hero and Villain are mechanically relevant creature subtypes throughout the set, and they aren't spread evenly. White and red skew hardest toward Heroes; blue and black skew hardest toward Villains. Green sits in the middle, bridging both sides depending on the deck.
Approximate splits based on Limited set-review coverage, not an official card count. Green in particular swings depending on whether you're drafting Selesnya Heroes or Golgari Villains.
Commander
Marvel Super Heroes shipped with four Commander precons at launch, each anchored by a signature character or duo.
Captain America, Team Leader & Nick Fury
Avengers Assemble · Jeskai (WUR)
Hero typal and +1/+1 counters. Cast Heroes, let Cap lead the charge, and let Nick Fury dig your hand full of reinforcements.
T'Challa, the Black Panther
Wakanda Forever · Selesnya (GW)
Artifacts and Vibranium tokens. Pile up artifacts and Shuri turns that pile into card advantage and a growing Black Panther threat.
Doctor Doom, King of Latveria
Doom Prevails · Grixis (UBR)
Villains, sacrifice, and connive. Built around the same Doctor Doom who rated a perfect 10/10 in Limited: indestructible, card-drawing, and backed by a pair of Doombots on arrival.
Mister Fantastic, Reed Richards
The Fantastic Four · Four-Color
Noncreature spells and triggered-ability copying across four colors. The precon built to reward casting a pile of instants and sorceries and getting them twice.
Collecting
Booster Fun leans hard into comic-book presentation this time around, plus a genuinely fun bonus sheet of classic Magic reprints reskinned into the Marvel universe. Cosmic Foil is a premium foil treatment for chase mythics. Source Material is a bonus sheet reprinting Magic staples under new Marvel names. Scene cards are six multi-card borderless artworks that assemble into one big piece across several pulls. Art Cards are Collector Booster exclusives, including a 9-card set that assembles into one Thanos illustration.
Doctor Doom
10/10-rated mythic bomb
King T'Challa // Black Panther
Transforming MDFC, mythic
Tony Stark // Invincible Iron Man
Transforming MDFC
Thor, God of Thunder
Mythic, pairs with Mjölnir
Thanos, the Mad Titan
Five-color Commander bait
The Coming of Galactus
Saga → 16/16 Galactus token
Kang the Conqueror
8-drop bomb, extra turns
The Unbeatable Squirrel Girl
Fan-favorite army-in-a-can
Picking It Up
Key facts
Products in the lineup
All card names, art, and mechanics belong to Wizards of the Coast and Marvel. Card images sourced via MTG Primer, unofficial Fan Content permitted under Wizards' Fan Content Policy.
Where You Can Play It
Marvel Super Heroes ships more than one set code, and they don't share the same legality. The main set is Standard-legal while the Commander cards are eternal-only.
Standard legality is current as of August 2026. There is no rotation in 2026; the next is February 2027, when 2025–2027 sets become the Standard pool.
Boosters, precons and singles from Marvel Super Heroes are on TCGplayer.
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