Geometric illustration of a city skyline in silhouette against a bursting yellow star, flanked by red and blue halftone dot panels
Now Available · Released June 26, 2026

Assemble. Or don't.

Magic's second Marvel crossover is here, and it went big: ten two-color draft archetypes, a full roster of Avengers and villains, and a Doctor Doom card that might be the scariest 6-drop printed all year. Here's everything worth knowing now that the dust has settled.

Set CodesMSH · MSC
ReleasedJun 26, 2026
Main Set Size384 cards
FormatsStandard · Pioneer · Modern · Commander
PredecessorMarvel's Spider-Man (2025)
Commander PreconsFour, at launch
Headliner VillainDoctor Doom
Digital VersionAvailable on Arena & MTGO

The Setup

On Arena and MTGO, under its own name

Marvel Super Heroes is available on Magic Online and MTG Arena under the real Marvel characters and art, no reskin, no proxy identity. Wizards also went back and updated Marvel's Spider-Man to be available digitally under its own name, so both Marvel-licensed sets now play on Arena and MTGO exactly as they appear in paper.

Mechanics

What's actually new here

Power-Up
New

Power-Up

A once-per-creature activated ability that adds +1/+1 counters and often more. Activate it the turn the creature enters and the cost drops by that creature's mana cost. Think of it as an alternate "cast it big" price tag.

Teamwork
New

Teamwork

An optional extra cost on instants and sorceries: tap any number of creatures with total power equal to the listed number for a bigger effect. Built for exactly the kind of "call in backup" moment the name implies.

Plan
New

Plan

A new enchantment subtype for villain schemes. Each Plan racks up counters from a small trigger, then delivers one big payoff and sacrifices itself once it hits its target number. Doctor Doom-flavored, appropriately.

Connive
Returning

Connive

Back from Streets of New Capenna and Spider-Man: draw a card, discard a card, and pick up a +1/+1 counter if what you tossed wasn't a land. The backbone of the set's villain-control archetype.

Transforming MDFCs
Returning

Transforming MDFCs

Secret-identity cards return from Spider-Man: cast either face, and now any of them can transform mid-game too, letting T'Challa become Black Panther or Tony Stark suit up without leaving the battlefield.

Worthy & Harness
New

Worthy & Harness

Two flavor-forward one-offs: Mjölnir only equips itself onto legendary, non-Villain red and/or white creatures (worthy), while The Mind Stone can be permanently harnessed for a repeatable end-step bonus, mirroring The Soul Stone.

Limited

All ten draft archetypes are back

After three sets running the five-archetype model, Marvel Super Heroes returns to a full ten two-color pairs, one for every guild, each anchored by a gold signpost uncommon.

WU

Tapping Down (Teamwork)

Azorius · Control / Tempo

The set's weakest link by most early reviews: vigilance and tap effects with a noncreature-spell shell that hasn't fully clicked yet. Worth drafting only with strong open signals.

Signpost: Captain America, Living Legend
UB

Draw Two a Turn (Connive)

Dimir · Villain Control

A grindy Villain-control deck that loots relentlessly with connive, then buries the opponent in card advantage. Widely rated one of the format's strongest archetypes.

Signpost: Madame Masque
BR

Villains

Rakdos · Aggro

Straightforward Villain typal aggro. Madame Hydra spits out 2/1 menace tokens every time you cast one, and this pair has no shortage of Villains to feed her.

Signpost: Madame Hydra
RG

Power-Ups

Gruul · Midrange / Stompy

Go big with a discount. Hulk, Gamma Goliath knocks 3 mana off every Power-up activation, turning a deck full of below-curve creatures into a stampede.

Signpost: Hulk, Gamma Goliath
GW

Heroes

Selesnya · Go-Wide Aggro

Go-wide Hero typal aggro. Roughly 80% of creatures in these colors are Heroes, so the deck basically builds itself. Just keep casting Heroes and swinging.

Signpost: Black Panther, Vanguard
WB

Attacking Alone

Orzhov · Unblocked Aggro

A tricky, high-ceiling archetype that rewards sending a single big threat in unblocked. Also picks up a side theme of equipment synergies.

Signpost: Black Widow, Double Agent
BG

Two Creatures to the Yard

Golgari · Sacrifice / Recursion

A sacrifice-and-recursion shell that wants creatures dying on both sides of the board, and Killmonger trades a creature for the right to kill something better.

Signpost: Killmonger, Scourge of Wakanda
UG

+1/+1 Counters

Simic · Counters Value

A counters build-around that churns out Insect tokens off any +1/+1 counter placed, including the ones your Power-up creatures are already making.

Signpost: Ant-Man, Colony Commander
UR

Artifacts

Izzet · Artifacts Value

A break from Izzet's usual spellslinging identity. This is the set's artifact-matters deck, rewarded for playing and casting as many artifacts as possible.

Signpost: Iron Man, Master of Machines
RW

Noncreature Spells

Boros · Spells Aggro

Prowess and heroic payoffs for a spell-heavy aggro shell. Thor Odinson turns every noncreature spell into a +2/+2 pump, twice per spell.

Signpost: Thor Odinson

By The Numbers

Hero and Villain lean, by color

Hero and Villain are mechanically relevant creature subtypes throughout the set, and they aren't spread evenly. White and red skew hardest toward Heroes; blue and black skew hardest toward Villains. Green sits in the middle, bridging both sides depending on the deck.

W White
Heroes
R Red
Heroes
Villains
G Green
Heroes
Villains
B Black
Villains
U Blue
Heroes
Villains
Hero-leaning Villain-leaning

Approximate splits based on Limited set-review coverage, not an official card count. Green in particular swings depending on whether you're drafting Selesnya Heroes or Golgari Villains.

Commander

The four precons, plus chase build-arounds

Marvel Super Heroes shipped with four Commander precons at launch, each anchored by a signature character or duo.

Captain America, Team Leader & Nick Fury

Captain America, Team Leader & Nick Fury

Avengers Assemble · Jeskai (WUR)

Hero typal and +1/+1 counters. Cast Heroes, let Cap lead the charge, and let Nick Fury dig your hand full of reinforcements.

T'Challa, the Black Panther

T'Challa, the Black Panther

Wakanda Forever · Selesnya (GW)

Artifacts and Vibranium tokens. Pile up artifacts and Shuri turns that pile into card advantage and a growing Black Panther threat.

Doctor Doom, King of Latveria

Doctor Doom, King of Latveria

Doom Prevails · Grixis (UBR)

Villains, sacrifice, and connive. Built around the same Doctor Doom who rated a perfect 10/10 in Limited: indestructible, card-drawing, and backed by a pair of Doombots on arrival.

Mister Fantastic, Reed Richards

Mister Fantastic, Reed Richards

The Fantastic Four · Four-Color

Noncreature spells and triggered-ability copying across four colors. The precon built to reward casting a pile of instants and sorceries and getting them twice.

Collecting

Showcase & collector treatments

Booster Fun leans hard into comic-book presentation this time around, plus a genuinely fun bonus sheet of classic Magic reprints reskinned into the Marvel universe. Cosmic Foil is a premium foil treatment for chase mythics. Source Material is a bonus sheet reprinting Magic staples under new Marvel names. Scene cards are six multi-card borderless artworks that assemble into one big piece across several pulls. Art Cards are Collector Booster exclusives, including a 9-card set that assembles into one Thanos illustration.

Doctor Doom

Doctor Doom

10/10-rated mythic bomb

King T'Challa // Black Panther

King T'Challa // Black Panther

Transforming MDFC, mythic

Tony Stark // Invincible Iron Man

Tony Stark // Invincible Iron Man

Transforming MDFC

Thor, God of Thunder

Thor, God of Thunder

Mythic, pairs with Mjölnir

Thanos, the Mad Titan

Thanos, the Mad Titan

Five-color Commander bait

The Coming of Galactus

The Coming of Galactus

Saga → 16/16 Galactus token

Kang the Conqueror

Kang the Conqueror

8-drop bomb, extra turns

The Unbeatable Squirrel Girl

The Unbeatable Squirrel Girl

Fan-favorite army-in-a-can

Picking It Up

What to grab

Key facts

PrereleaseJun 19–25, 2026
Worldwide releaseJun 26, 2026
MSH main setStandard / Pioneer / Modern
MSC & SPG cardsCommander / Legacy / Vintage
Arena / MTGOAvailable under the real Marvel names

Products in the lineup

Play & Collector BoostersCore draft/collecting product
Four Commander PreconsAvengers, Fantastic Four, Wakanda, Doom
Beginner BoxNew-player friendly
Scene Boxes & Jumpstart BoostersCasual / quick-start formats
Two Bundle stylesIncludes land + promo cards

Where You Can Play It

Format legality

Marvel Super Heroes ships more than one set code, and they don't share the same legality. The main set is Standard-legal while the Commander cards are eternal-only.

Standard legality is current as of August 2026. There is no rotation in 2026; the next is February 2027, when 2025–2027 sets become the Standard pool.

Boosters, precons and singles from Marvel Super Heroes are on TCGplayer.

Track your first games with the new set.

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