Card Spotlight
A 5-mana mono-green legend from The Hobbit with trample who pumps every other Bear by +2/+2, turns a target creature into a Bear every combat, and draws two cards once you control three Bears.
Commander Spotlight
Beorn the Fierce ↗
A 5-mana mono-green legend from The Hobbit with trample who pumps every other Bear by +2/+2, turns a target creature into a Bear every combat, and draws two cards once you control three Bears.
See Beorn the Fierce's full stats and printings →
As the commander it rewards a green go-wide deck built around turning its own board into Bears over time. With the anthem and the type-changing trigger available from the command zone, reaching three Bears for the card draw is a realistic goal every game.
A strong late-game drop in any green creature deck, since it doesn't require actual Bear creatures already in the list to start producing value.
Any wide token generator ↗
More bodies on the battlefield means more targets to convert into Bears and more creatures receiving the anthem over time.
Craterhoof Behemoth ↗
A classic go-wide finisher that benefits from the same large, buffed creature count Beorn is building toward.
Zendikar's Roil (or similar landfall token makers) ↗
A steady stream of small creatures gives Beorn plenty of raw material to turn into Bears each turn.
Any card-advantage payoff for a wide board ↗
Beorn's own draw trigger stacks with anything else rewarding a go-wide green plan.
As a recent-set card with a strong rate, Beorn the Fierce carries a moderate price for what it does. Worth it for a green go-wide or Bear-adjacent deck; a lower priority for a deck with few other creatures to leverage the type-changing trigger with.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control and it becomes a Bear in addition to its other types. Any creature can join the tribe and pick up the anthem, one per turn.
The same combat trigger checks, after making a creature a Bear, whether you control three or more Bears. If you do, you draw two cards, which is a real card-advantage payoff on top of a growing board of anthem-boosted attackers.
Yes, more than most tribal payoffs. Since it can turn any creature into a Bear itself, a deck doesn't need to run Bear creatures to benefit. It needs creatures worth pumping and a few turns to build up the count.