Aang, at the Crossroads // Aang, Destined Savior
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
In the 99
Every deck whose current list includes Aang, at the Crossroads // Aang, Destined Savior, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Kellan, the Kid | 1 | 4 | — |
Colors it shows up in
- Bant 1 deck
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.