Admiral Brass, Unsinkable
Tracked across real Commander games played through TurnZero HQ.
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What it does
When Admiral Brass enters, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
Combos with Admiral Brass, Unsinkable
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Oriq Loremage Timestream Navigator Infinite
- Infinite turns
- Lock
- Cellar Door Timestream Navigator Infinite
- Infinite turns
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2023-11-10
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
- 2023-11-10
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
- 2023-11-10
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
- 2023-11-10
Multiple finality counters on a single permanent are redundant.
- 2023-11-10
Admiral Brass, Unsinkable's effect will overwrite any previous effects that set the returned creature's power and toughness to specific numbers. Effects that otherwise modify the returned creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with Admiral Brass, Unsinkable in the command zone.
Every version of Admiral Brass, Unsinkable
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

The Lost Caverns of Ixalan Commander
- Normal
- $0.26
- Foil
- $0.27

Etched
The Lost Caverns of Ixalan Commander
- Etched
- $0.19

Showcase
The Lost Caverns of Ixalan Commander
- Normal
- $0.48
- Foil
- $0.93

Extended Art
The Lost Caverns of Ixalan Commander
- Normal
- $0.36
- Foil
- $0.53
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Admiral Brass, Unsinkable — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.