Admiral Brass, Unsinkable card art

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

When Admiral Brass enters, mill four cards.

At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

Combos with Admiral Brass, Unsinkable

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

5 official rulings, in the order Wizards published them.

  • 2023-11-10

    Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

  • 2023-11-10

    Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

  • 2023-11-10

    Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

  • 2023-11-10

    Multiple finality counters on a single permanent are redundant.

  • 2023-11-10

    Admiral Brass, Unsinkable's effect will overwrite any previous effects that set the returned creature's power and toughness to specific numbers. Effects that otherwise modify the returned creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

Covered in our set guide The Lost Caverns of Ixalan Discover, descend, craft and Map tokens, still Standard-legal today. Released Nov 17, 2023 Read the guide →

As a commander

Decks built with Admiral Brass, Unsinkable in the command zone.

Decks led 2 1 published. Browse them →
Games played 3
Wins 1
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.

Published decks

Decklists players have published with Admiral Brass, Unsinkable in the command zone, newest first. A deck that has been played carries the win rate it earned in real tracked games.

Admiral Brass, Unsinkable price history

The The Lost Caverns of Ixalan Commander #1 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.26▲ $0.01 (4.0%)
Low $0.25 · High $0.27Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 27, 2026$0.26$0.26
Oct 26, 2026$0.26$0.26
Oct 25, 2026$0.26$0.25
Oct 24, 2026$0.26$0.29
Oct 19, 2026$0.27$0.29
Oct 17, 2026$0.27$0.30
Oct 15, 2026$0.27$0.31
Oct 14, 2026$0.27$0.33
Oct 10, 2026$0.27$0.63
Oct 9, 2026$0.25$0.62
Oct 2, 2026$0.26$0.58
Oct 1, 2026$0.26$0.57
Sep 29, 2026$0.25$0.57
Sep 28, 2026$0.25$0.56

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Admiral Brass, Unsinkable

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Admiral Brass, Unsinkable. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.