Aerith Gainsborough
Tracked across real Commander games played through TurnZero HQ.
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What it does
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Combos with Aerith Gainsborough
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Shalai and Hallar Infinite
- Infinite +1/+1 counters on a creature
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
- All Will Be One Bloodthirsty Conqueror Infinite
- Infinite +1/+1 counters on a creature
- Infinite lifegain
- Infinite lifegain triggers
- Infinite lifeloss
- Agatha's Soul Cauldron Walking Ballista Infinite
- Infinite damage
- Infinite lifegain triggers
- Infinite lifegain
- Derevi, Empyrial Tactician Cauldron of Souls Ashnod's Altar Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite colorless mana
- Infinite +1/+1 counters on legendary creatures you control
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
6 official rulings, in the order Wizards published them.
- 2025-06-06
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Aerith Gainsborough's second ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
- 2025-06-06
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Aerith Gainsborough's second ability triggers only once.
- 2025-06-06
In a Two-Headed Giant game, life gained by your teammate won't cause Aerith Gainsborough's second ability to trigger, even though it caused your team's life total to increase.
- 2025-06-06
In the rare case where enough -1/-1 counters are put on Aerith Gainsborough at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got those -1/-1 counters will be used to determine the value of X in Aerith Gainsborough's third ability. For example, if there are two +1/+1 counters on Aerith Gainsborough and it gets three -1/-1 counters, you'll put two +1/+1 counters on each legendary creature you control when Aerith Gainsborough's third ability resolves.
- 2025-06-06
If Aerith Gainsborough is dealt lethal damage at the same time that you gain life, it will die before its second ability would resolve. Its last ability will use the number of counters that were on it when it was last on the battlefield.
- 2025-06-06
Aerith Gainsborough's second ability triggers just once for each life-gaining event, whether it's 1 life from Al Bhed Salvagers or 3 life from Balamb T-Rexaur.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Aerith Gainsborough, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight | 1 | 3 | — |
| Ardbert, Warrior of Darkness | 1 | 0 | — |
| Karlov of the Ghost Council | 1 | 0 | — |
| Lathiel, the Bounteous Dawn | 1 | 0 | — |
Colors it shows up in
- Orzhov 3 decks
- Selesnya 1 deck
Aerith Gainsborough price history
The Final Fantasy #4 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $1.72 | $5.83 |
| Oct 26, 2026 | $1.74 | $5.72 |
| Oct 25, 2026 | $1.74 | $5.66 |
| Oct 24, 2026 | $1.77 | $5.56 |
| Oct 23, 2026 | $1.88 | $6.04 |
| Oct 22, 2026 | $1.97 | $6.04 |
| Oct 21, 2026 | $1.85 | $6.04 |
| Oct 20, 2026 | $2.04 | $6.04 |
| Oct 19, 2026 | $2.41 | $6.05 |
| Oct 18, 2026 | $3.11 | $6.04 |
| Oct 17, 2026 | $3.15 | $6.04 |
| Oct 16, 2026 | $2.44 | $6.04 |
| Oct 15, 2026 | $2.09 | $5.96 |
| Oct 14, 2026 | $2.37 | $5.88 |
| Oct 13, 2026 | $2.45 | $5.81 |
| Oct 12, 2026 | $2.49 | $5.79 |
| Oct 11, 2026 | $2.31 | $5.79 |
| Oct 10, 2026 | $2.54 | $5.65 |
| Oct 9, 2026 | $2.75 | $5.53 |
| Oct 8, 2026 | $2.69 | $5.29 |
| Oct 7, 2026 | $2.33 | $5.51 |
| Oct 6, 2026 | $2.36 | $5.54 |
| Oct 5, 2026 | $2.18 | $5.85 |
| Oct 4, 2026 | $2.25 | $5.85 |
| Oct 3, 2026 | $2.19 | $5.85 |
| Oct 2, 2026 | $2.07 | $5.97 |
| Oct 1, 2026 | $1.83 | $5.97 |
| Sep 30, 2026 | $1.78 | $5.97 |
| Sep 29, 2026 | $1.80 | $5.97 |
| Sep 28, 2026 | $2.06 | $5.15 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Aerith Gainsborough
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Inverted
- Normal
- $9.63
- Foil
- $15.27
- Normal
- $1.72
- Foil
- $5.83
Extended Art
- Normal
- $7.01
- Foil
- $39.67
Promo
Final Fantasy Promos
- Foil
- $22.28
Inverted
- Foil
- $84.87
Inverted
Pro Tour Promos
- Normal
- $342.23
- Foil
- $3,860.00
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Aerith Gainsborough. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.