Agent Frank Horrigan
Tracked across real Commander games played through TurnZero HQ.
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What it does
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Combos with Agent Frank Horrigan
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Deadeye Navigator Crystalline Crawler Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite proliferate
- Cryptic Trilobite Eldrazi Displacer Infinite
- Infinite +1/+1 counters on a creature
- Infinite blinking
- Infinite colorless mana that can only be spent to activate abilities
- Infinite creature ETB
- Infinite creature LTB
- Infinite proliferate
- Cryptic Trilobite Emiel the Blessed Infinite
- Infinite +1/+1 counters on a creature
- Infinite blinking
- Infinite colorless mana that can only be spent to activate abilities
- Infinite creature ETB
- Infinite creature LTB
- Infinite proliferate
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
9 official rulings, in the order Wizards published them.
- 2024-03-08
If Agent Frank Horrigan enters the battlefield attacking, it doesn’t have indestructible since it was never declared as an attacker.
- 2024-03-08
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
- 2024-03-08
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.
- 2024-03-08
The ability that causes Agent Frank Horrigan to have indestructible starts to apply as soon as it’s declared as an attacker. It applies for the remainder of the turn. It doesn’t matter what happens to the player or permanent it attacked after that point.
- 2024-03-08
While proliferating twice, players can’t respond between proliferating the first time and proliferating the second time.
- 2024-03-08
You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
- 2024-03-08
You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
- 2024-03-08
Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.
- 2024-03-08
If you proliferate twice, you don’t have to choose the same set of players and/or permanents to get additional counters each time.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Agent Frank Horrigan, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| the wise mothman | 1 | 0 | — |
Colors it shows up in
- Sultai 1 deck
Agent Frank Horrigan price history
The Fallout #89 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $3.12 | $9.61 |
| Oct 26, 2026 | $3.14 | $9.67 |
| Oct 25, 2026 | $3.24 | $9.67 |
| Oct 24, 2026 | $3.32 | $9.67 |
| Oct 22, 2026 | $3.30 | $9.67 |
| Oct 21, 2026 | $3.49 | $9.67 |
| Oct 20, 2026 | $3.33 | $9.67 |
| Oct 19, 2026 | $3.53 | $9.60 |
| Oct 18, 2026 | $3.49 | $9.88 |
| Oct 17, 2026 | $3.69 | $9.88 |
| Oct 16, 2026 | $3.77 | $10.08 |
| Oct 15, 2026 | $3.93 | $10.08 |
| Oct 14, 2026 | $3.89 | $10.08 |
| Oct 13, 2026 | $3.94 | $10.08 |
| Oct 12, 2026 | $4.08 | $10.19 |
| Oct 11, 2026 | $4.17 | $10.19 |
| Oct 10, 2026 | $4.43 | $10.19 |
| Oct 9, 2026 | $4.44 | $10.20 |
| Oct 8, 2026 | $4.43 | $10.20 |
| Oct 7, 2026 | $4.59 | $10.20 |
| Oct 6, 2026 | $4.62 | $10.34 |
| Oct 5, 2026 | $4.70 | $10.34 |
| Oct 4, 2026 | $4.81 | $10.34 |
| Oct 3, 2026 | $4.91 | $10.34 |
| Oct 2, 2026 | $5.14 | $10.34 |
| Oct 1, 2026 | $5.17 | $10.34 |
| Sep 30, 2026 | $5.12 | $10.34 |
| Sep 29, 2026 | $5.14 | $10.34 |
| Sep 28, 2026 | $5.53 | $10.76 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Agent Frank Horrigan
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Extended Art
- Normal
- $8.72
- Foil
- $11.52
- Foil
- $18.68
- Normal
- $3.12
- Foil
- $9.61
Extended Art
- Foil
- $22.39
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Agent Frank Horrigan. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.