Aria of Flame
Tracked across real Commander games played through TurnZero HQ.
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What it does
When this enchantment enters, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Combos with Aria of Flame
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Magister Sphinx Plague Drone Infinite
- Infinite lifeloss for target opponent
- Target opponent loses the game
- Magister Sphinx Tainted Remedy
- Target opponent loses the game
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2019-06-14
If Aria of Flame leaves the battlefield while its last ability is on the stack, use the number of verse counters it had on it immediately before it left the battlefield to determine how much damage it deals.
- 2019-06-14
Aria of Flame’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
- 2019-06-14
In a Two-Headed Giant game, Aria of Flame’s first ability causes the opposing team to gain 20 life.
- 2019-06-14
If the target player or planeswalker is an illegal target by the time Aria of Flame’s last ability tries to resolve, the ability doesn’t resolve. You don’t put a verse counter on Aria of Flame.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Aria of Flame, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Vivi Ornitier | 1 | 5 | 80% |
Colors it shows up in
- Izzet 1 deck
Aria of Flame price history
The Modern Horizons #118 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 26, 2026 | $0.63 | $2.08 |
| Oct 25, 2026 | $0.63 | $2.08 |
| Oct 23, 2026 | $0.64 | $2.08 |
| Oct 21, 2026 | $0.65 | $2.08 |
| Oct 20, 2026 | $0.63 | $2.08 |
| Oct 19, 2026 | $0.62 | $2.08 |
| Oct 18, 2026 | $0.64 | $2.08 |
| Oct 15, 2026 | $0.65 | $2.08 |
| Oct 12, 2026 | $0.64 | $2.08 |
| Oct 10, 2026 | $0.60 | $2.08 |
| Oct 9, 2026 | $0.59 | $2.08 |
| Oct 5, 2026 | $0.60 | $2.04 |
| Oct 4, 2026 | $0.61 | $2.04 |
| Oct 3, 2026 | $0.63 | $2.04 |
| Oct 1, 2026 | $0.62 | $2.04 |
| Sep 30, 2026 | $0.63 | $2.04 |
| Sep 28, 2026 | $0.58 | $2.04 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Aria of Flame
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.
- Normal
- $0.63
- Foil
- $2.08
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Aria of Flame. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.