Avarice Totem
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
5: Exchange control of this artifact and target nonland permanent.
Rulings
One official ruling, as Wizards published it.
- 2004-12-01
It is possible to activate this ability in response to itself and generate some odd combinations. For example, if you control this card and another permanent, you can use this card’s ability and target the permanent you control. You can then use this card’s ability again and target a permanent your opponent controls. The second usage resolves first and you get your opponent’s permanent in exchange for this one. The first usage then resolves and swaps your other permanent for the Totem so you get it back. The net effect is that you can swap any non-land permanent you have for any of theirs if you can activate this ability twice. Note that your opponent does get the chance to use the Totem in between the resolutions of your two usages if they have the mana.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Avarice Totem, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Sami, Wildcat Captain | 1 | 0 | — |
Colors it shows up in
- Boros 1 deck
Every version of Avarice Totem
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Fifth Dawn
- Normal
- $0.41
- Foil
- $14.86
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Avarice Totem — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.