Barbarian Class card art

Barbarian Class

Enchantment — Class MV 1

Tracked across real Commander games played through TurnZero HQ.

What it does

(Gain the next level as a sorcery to add its ability.)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

1: Level 2

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

2: Level 3

Creatures you control have haste.

Combos with Barbarian Class

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Breath of Fury Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite combat damage
    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite death triggers
    • Infinite mana creatures you control can produce
    • Infinite creature sacrifice triggers
    • Infinite untap of creatures you control
    See the steps on Commander Spellbook →
  • Maralen of the Mornsong Timestream Navigator Infinite
    • Infinite turns
    • Lock
    • Players can't draw cards
    • Skip your draw steps
    See the steps on Commander Spellbook →
  • Garth One-Eye Displacer Kitten Infinite
    • Infinite artifact ETB
    • Infinite card draw for any number of players
    • Infinite casts of all spells created by Garth One-Eye except Shivan Dragon
    • Infinite colored mana
    • Infinite copies of a specific artifact
    • Infinite draw triggers for any number of players
    • Infinite magecraft triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Garth One-Eye Deadeye Navigator Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite blinking
    • Infinite card draw for any number of players
    • Infinite casts of all spells permitted by Garth One-Eye
    • Infinite colored mana
    • Infinite copies of a specific artifact
    • Infinite creature tokens with haste
    • Infinite draw triggers for any number of players
    • Infinite magecraft triggers
    • Infinite storm count
    • Infinitely powerful creature until end of turn
    • Return all cards from your graveyard to your hand
    See the steps on Commander Spellbook →
  • Terra, Magical Adept // Esper Terra Barbara Wright Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite colored mana
    • Infinite self-mill
    See the steps on Commander Spellbook →
  • Tortured Existence Insidious Roots Infinite
    • Infinite +1/+1 counters on certain creatures
    • Infinite creature ETB
    • Infinite self-discard triggers
    • Infinite tapped creature tokens
    See the steps on Commander Spellbook →
  • Sword of Hearth and Home Combat Celebrant Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite combat damage
    • Infinite combat phases
    • Near-infinite landfall triggers
    • Put all basic lands from your library onto the battlefield
    See the steps on Commander Spellbook →
  • Godo, Bandit Warlord Sword of Hearth and Home Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite combat damage
    • Infinite combat phases
    • Infinite untap of Samurai you control
    • Put all Equipment cards from your library onto the battlefield
    • Put all basic lands from your library onto the battlefield
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

7 official rulings, in the order Wizards published them.

  • 2021-07-23

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • 2021-07-23

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  • 2021-07-23

    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  • 2021-07-23

    Gaining a level won't remove abilities that a Class had at a previous level.

  • 2021-07-23

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • 2021-07-23

    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • 2021-07-23

    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Barbarian Class, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Vrondiss, Rage of Ancients 1 0 —

Colors it shows up in

  • Gruul 1 deck

Barbarian Class price history

The Adventures in the Forgotten Realms #131 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.32▼ $0.07 (17.9%)
Low $0.32 · High $0.39Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Nov 11, 2026$0.32$0.52
Nov 10, 2026$0.32$0.52
Nov 9, 2026$0.33$0.52
Nov 7, 2026$0.34$0.51
Nov 6, 2026$0.35$0.51
Nov 4, 2026$0.34$0.54
Nov 3, 2026$0.32$0.54
Nov 2, 2026$0.33$0.54
Oct 31, 2026$0.34$0.54
Oct 30, 2026$0.34$0.53
Oct 29, 2026$0.33$0.53
Oct 27, 2026$0.36$0.54
Oct 26, 2026$0.39$0.54
Oct 25, 2026$0.37$0.54
Oct 24, 2026$0.39$0.54
Oct 23, 2026$0.38$0.54
Oct 21, 2026$0.37$0.54
Oct 20, 2026$0.38$0.54
Oct 19, 2026$0.37$0.54
Oct 18, 2026$0.36$0.53
Oct 17, 2026$0.34$0.53
Oct 16, 2026$0.35$0.53
Oct 15, 2026$0.36$0.53
Oct 13, 2026$0.37$0.53
Oct 12, 2026$0.36$0.53
Oct 11, 2026$0.37$0.53
Oct 10, 2026$0.35$0.53
Oct 9, 2026$0.35$0.54
Oct 8, 2026$0.35$0.55
Oct 7, 2026$0.34$0.55
Oct 6, 2026$0.34$0.54
Oct 5, 2026$0.33$0.58
Oct 3, 2026$0.34$0.58
Oct 2, 2026$0.34$0.59
Oct 1, 2026$0.34$0.58
Sep 29, 2026$0.35$0.58
Sep 28, 2026$0.39$0.58

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Barbarian Class

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Barbarian Class. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.