Bear Umbra
Tracked across real Commander games played through TurnZero HQ.
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What it does
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Combos with Bear Umbra
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Najeela, the Blade-Blossom Infinite
- Infinite creature tokens with haste
- Infinite combat phases
- Infinite creature ETB
- Infinite lifegain
- Infinite lifegain triggers
- Hellkite Charger Infinite
- Infinite combat phases
- Aggravated Assault Infinite
- Infinite combat phases
- Weaver of Harmony Maze of Ith Infinite
- Infinite mana lands you control can produce
- Infinite untap of lands you control
- Stormtide Leviathan Choke Infinite
- Lock
- Lands do not untap
- Lands your opponents control do not untap
- Mass Land Denial
- Aggravated Assault Pako, Arcane Retriever Infinite
- Infinite combat phases
- Infinitely large creature
- Bruce Banner // The Incredible Hulk Balduvian Trading Post Infinite
- Infinite +1/+1 counters on a creature
- Infinite colorless mana
- Infinite combat phases
- Infinite mana lands you control can produce
- Infinite red mana
- Infinite untap of lands you control
- Bruce Banner // The Incredible Hulk Desert Infinite
- Infinite +1/+1 counters on a creature
- Infinite combat phases
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
11 official rulings, in the order Wizards published them.
- 2010-06-15
When the enchanted creature attacks, all lands controlled by that creature's controller (who is not necessarily the Aura's controller) untap.
- 2024-06-07
If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.
- 2024-06-07
If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
- 2024-06-07
Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.
- 2024-06-07
Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.
- 2024-06-07
If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
- 2024-06-07
If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.
- 2024-06-07
Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.
- 2024-06-07
Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.
- 2024-06-07
Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.
- 2024-06-07
If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Bear Umbra, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Pizza Face, Gastromancer | 1 | 2 | — |
| Ivy, Gleeful Spellthief | 1 | 1 | — |
| Omnath, Locus of Mana | 1 | 0 | — |
Colors it shows up in
- Golgari 1 deck
- Mono-Green 1 deck
- Simic 1 deck
Every version of Bear Umbra
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
Secret Lair Drop
- Normal
- $18.76
- Foil
- —

Wilds of Eldraine Commander
- Normal
- $14.24

- Normal
- $15.40

Commander 2018
- Normal
- $12.72

Rise of the Eldrazi
- Normal
- $14.21
- Foil
- $60.58
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Bear Umbra — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.