Choose Your Weapon
Tracked across real Commander games played through TurnZero HQ.
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What it does
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
Rulings
2 official rulings, in the order Wizards published them.
- 2021-07-23
If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 2/2 creature -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
- 2021-07-23
If an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Choose Your Weapon, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Mowu, Loyal Companion | 1 | 0 | — |
Colors it shows up in
- Mono-Green 1 deck
Every version of Choose Your Weapon
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Adventures in the Forgotten Realms
- Normal
- $0.26
- Foil
- $0.33
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Choose Your Weapon. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.