Clash of the Eikons
Tracked across real Commander games played through TurnZero HQ.
What it does
Choose one or more —
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
• Put a lore counter on target Saga you control.
Combos with Clash of the Eikons
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Terra, Magical Adept // Esper Terra Summon: Esper Valigarmanda Infinite
- Cast all instants and sorceries from opponents' graveyards infinite times
- Infinite creature ETB
- Infinite creature tokens with haste
- Infinite magecraft triggers
- Infinite red mana
- Infinite storm count
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2025-06-06
Putting a lore counter on a Saga will usually cause its next chapter ability to trigger. If it already has a number of lore counters on it that's greater than or equal to its final chapter number, however, no chapter abilities trigger.
- 2025-06-06
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Clash of the Eikons, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Choco, Seeker of Paradise | 1 | 0 | — |
| Eivor, Wolf-Kissed | 1 | 0 | — |
| Yuna, Hope of Spira | 1 | 0 | — |
Colors it shows up in
- Selesnya 1 deck
- Naya 1 deck
- Bant 1 deck
Clash of the Eikons price history
The Final Fantasy #180 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 13, 2026 | $0.19 | $0.30 |
| Nov 11, 2026 | $0.20 | $0.32 |
| Nov 9, 2026 | $0.21 | $0.34 |
| Nov 7, 2026 | $0.23 | $0.34 |
| Nov 5, 2026 | $0.25 | $0.34 |
| Nov 3, 2026 | $0.23 | $0.33 |
| Nov 2, 2026 | $0.23 | $0.35 |
| Oct 31, 2026 | $0.26 | $0.37 |
| Oct 30, 2026 | $0.28 | $0.37 |
| Oct 27, 2026 | $0.28 | $0.36 |
| Oct 26, 2026 | $0.29 | $0.36 |
| Oct 25, 2026 | $0.28 | $0.36 |
| Oct 24, 2026 | $0.26 | $0.36 |
| Oct 23, 2026 | $0.25 | $0.35 |
| Oct 21, 2026 | $0.25 | $0.36 |
| Oct 19, 2026 | $0.24 | $0.36 |
| Oct 18, 2026 | $0.25 | $0.36 |
| Oct 16, 2026 | $0.25 | $0.35 |
| Oct 15, 2026 | $0.23 | $0.34 |
| Oct 14, 2026 | $0.21 | $0.33 |
| Oct 13, 2026 | $0.22 | $0.33 |
| Oct 12, 2026 | $0.23 | $0.37 |
| Oct 10, 2026 | $0.24 | $0.37 |
| Oct 9, 2026 | $0.24 | $0.36 |
| Oct 8, 2026 | $0.25 | $0.35 |
| Oct 7, 2026 | $0.25 | $0.34 |
| Oct 6, 2026 | $0.26 | $0.34 |
| Oct 5, 2026 | $0.26 | $0.33 |
| Oct 4, 2026 | $0.26 | $0.31 |
| Oct 1, 2026 | $0.24 | $0.31 |
| Sep 30, 2026 | $0.25 | $0.31 |
| Sep 29, 2026 | $0.24 | $0.29 |
| Sep 28, 2026 | $0.23 | $0.29 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Clash of the Eikons
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.19
- Foil
- $0.30
Inverted
- Normal
- $0.32
- Foil
- $1.03
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Clash of the Eikons. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.