Cool but Rude card art

Cool but Rude

Enchantment — Class MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

(Gain the next level as a sorcery to add its ability.)

Whenever you attack, you may discard a card. If you do, draw a card.

1: Level 2

Whenever you discard a card, this Class deals 2 damage to each opponent.

1: Level 3

When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.

Combos with Cool but Rude

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

6 official rulings, in the order Wizards published them.

  • 2026-01-27

    Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.

  • 2026-01-27

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

  • 2026-01-27

    Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.

  • 2026-01-27

    Gaining a level won't remove abilities that a Class had at a previous level.

  • 2026-01-27

    An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.

  • 2026-01-27

    You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Cool but Rude, whatever its commander.

Decks running it 7
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Izzet 2 decks
  • Rakdos 1 deck
  • Grixis 1 deck
  • Boros 1 deck
  • Naya 1 deck

Cool but Rude price history

The Teenage Mutant Ninja Turtles #89 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$5.52▼ $1.42 (20.5%)
Low $5.18 · High $6.94Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 26, 2026$5.52$8.97
Oct 25, 2026$5.52$8.97
Oct 24, 2026$5.74$8.97
Oct 23, 2026$5.18$9.01
Oct 22, 2026$5.47$9.07
Oct 21, 2026$6.04$9.07
Oct 20, 2026$6.02$9.31
Oct 19, 2026$5.76$9.31
Oct 18, 2026$5.70$9.22
Oct 17, 2026$5.74$9.79
Oct 16, 2026$5.86$9.73
Oct 15, 2026$6.18$9.73
Oct 14, 2026$6.66$9.79
Oct 13, 2026$6.76$9.27
Oct 12, 2026$6.32$9.27
Oct 11, 2026$6.86$9.35
Oct 10, 2026$6.56$9.35
Oct 9, 2026$6.67$9.27
Oct 8, 2026$6.45$9.30
Oct 7, 2026$6.62$9.30
Oct 6, 2026$6.43$9.30
Oct 5, 2026$6.27$9.30
Oct 4, 2026$6.34$9.22
Oct 3, 2026$6.27$9.22
Oct 2, 2026$6.30$9.25
Oct 1, 2026$6.25$9.25
Sep 30, 2026$6.27$9.24
Sep 29, 2026$6.83$9.24
Sep 28, 2026$6.94$9.05

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Cool but Rude

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Cool but Rude. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.