Dinosaur Egg
Tracked across real Commander games played through TurnZero HQ.
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What it does
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When this creature dies, you may discover X, where X is its toughness.
Rulings
15 official rulings, in the order Wizards published them.
- 2023-11-10
If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading.
- 2023-11-10
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
- 2023-11-10
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
- 2023-11-10
If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.
- 2023-11-10
Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve.
- 2023-11-10
Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.
- 2023-11-10
If the discovered card has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
- 2023-11-10
If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.
- 2023-11-10
When comparing the stats of the two creature for evolve, you always compare power to power and toughness to toughness.
- 2023-11-10
When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.
- 2023-11-10
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
- 2023-11-10
The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves.
- 2023-11-10
You exile the cards face up. All players will be able to see them.
- 2023-11-10
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
- 2023-11-10
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Dinosaur Egg, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Felothar, Dawn of the Abzan | 1 | 0 | — |
| Pantlaza, Sun-Favored | 1 | 0 | — |
Colors it shows up in
- Abzan 1 deck
- Naya 1 deck
Dinosaur Egg price history
The The Lost Caverns of Ixalan Commander #92 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 3, 2026 | $0.47 |
| Oct 1, 2026 | $0.46 |
| Sep 29, 2026 | $0.43 |
| Sep 28, 2026 | $0.41 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Dinosaur Egg
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Extended Art
The Lost Caverns of Ixalan Commander
- Normal
- $0.98
The Lost Caverns of Ixalan Commander
- Normal
- $0.47
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Dinosaur Egg. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.