Don & Raph, Hard Science
Tracked across real Commander games played through TurnZero HQ.
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What it does
Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)
Rulings
2 official rulings, in the order Wizards published them.
- 2026-01-27
In the rare case where Don & Raph's last ability resolves more than once in the same turn (probably because there were multiple combat phases), a single noncreature spell might have multiple instances of affinity for artifacts. Those abilities are cumulative. For example, if you attacked twice with Don & Raph in the same turn without casting any noncreature spells in between those attacks, the next noncreature spell you cast that turn would cost 2 less to cast for each artifact you controlled.
- 2026-01-27
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as affinity for artifacts). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Don & Raph, Hard Science, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Heroes in a Half Shell | 1 | 0 | — |
Colors it shows up in
- Five-Color 1 deck
Don & Raph, Hard Science price history
The Teenage Mutant Ninja Turtles #144 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 26, 2026 | $0.29 | $0.35 |
| Oct 24, 2026 | $0.29 | $0.35 |
| Oct 23, 2026 | $0.28 | $0.35 |
| Oct 22, 2026 | $0.27 | $0.35 |
| Oct 21, 2026 | $0.28 | $0.35 |
| Oct 19, 2026 | $0.29 | $0.34 |
| Oct 18, 2026 | $0.30 | $0.34 |
| Oct 15, 2026 | $0.31 | $0.34 |
| Oct 14, 2026 | $0.32 | $0.34 |
| Oct 12, 2026 | $0.34 | $0.34 |
| Oct 11, 2026 | $0.32 | $0.33 |
| Oct 10, 2026 | $0.33 | $0.33 |
| Oct 9, 2026 | $0.33 | $0.32 |
| Oct 6, 2026 | $0.34 | $0.32 |
| Oct 5, 2026 | $0.33 | $0.32 |
| Oct 4, 2026 | $0.34 | $0.32 |
| Oct 3, 2026 | $0.33 | $0.32 |
| Oct 2, 2026 | $0.32 | $0.32 |
| Oct 1, 2026 | $0.31 | $0.33 |
| Sep 30, 2026 | $0.30 | $0.33 |
| Sep 29, 2026 | $0.29 | $0.34 |
| Sep 28, 2026 | $0.27 | $0.34 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Don & Raph, Hard Science
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Teenage Mutant Ninja Turtles
- Normal
- $0.29
- Foil
- $0.35
Inverted
Teenage Mutant Ninja Turtles
- Normal
- $1.88
- Foil
- $2.43
Showcase
Teenage Mutant Ninja Turtles
- Normal
- $1.49
- Foil
- $2.53
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Don & Raph, Hard Science. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.