Drana and Linvala
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Combos with Drana and Linvala
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Nature's Revolt Infinite
- Opponents can't activate abilities of lands or creatures they control
- Lock
- Mass Land Denial
- Living Plane Infinite
- Opponents can't activate abilities of lands or creatures they control
- Lock
- Mass Land Denial
- Yavimaya, Cradle of Growth Life and Limb Infinite
- Opponents can't activate abilities of lands or creatures they control
- Lock
- Mass Land Denial
- Yavimaya, Cradle of Growth Living Lands Infinite
- Opponents can't activate abilities of lands or creatures they control
- Lock
- Mass Land Denial
- Asmodeus the Archfiend Fractured Identity Infinite
- Opponents can't activate abilities of creatures they control
- Opponents can't draw cards
- Opponents skip their draw steps
- Lock
- Kormus Bell Urborg, Tomb of Yawgmoth Infinite
- Opponents can't activate abilities of lands or creatures they control
- Lock
- Mass Land Denial
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2023-04-14
Drana and Linvala gains only activated abilities. It doesn’t gain triggered abilities or static abilities. Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities; they have colons in their reminder texts.
- 2023-04-14
Once an ability has been activated, it doesn’t matter if Drana and Linvala loses that ability because the opposing creature with that ability leaves the battlefield (or, more optimistically, you gain control of it).
- 2023-04-14
If multiple players control a Drana and Linvala, exactly what abilities each of them has can get complex, based on what order they entered the battlefield. However, as none of those abilities can be activated, we won’t waste a lot of your time getting into it.
- 2023-04-14
If an activated ability references the creature that has it by name, treat Drana and Linvala’s version of that ability as though it referenced Drana and Linvala by name instead. For example, if an opponent controls Onakke Javelineer, Drana and Linvala has the ability “T: Drana and Linvala deals 2 damage to target player or battle.”
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Drana and Linvala, whatever its commander.
Every version of Drana and Linvala
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $8.60
- Foil
- $8.78

Promo
March of the Machine Promos
- Normal
- $6.51
- Foil
- $6.37

Promo
March of the Machine Promos
- Foil
- $16.04

Showcase
- Normal
- $9.32
- Foil
- $11.08
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Drana and Linvala — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.