Feral Ghoul card art

Feral Ghoul

Creature — Zombie Mutant MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Menace

Whenever another creature you control dies, put a +1/+1 counter on this creature.

When this creature dies, each opponent gets a number of rad counters equal to its power.

Combos with Feral Ghoul

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Animation Module Ashnod's Altar Infinite
    • Infinite +1/+1 counters on a creature
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mill
    • Infinite creature sacrifice triggers
    • Near-infinite lifeloss
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

9 official rulings, in the order Wizards published them.

  • 2024-03-08

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

  • 2024-03-08

    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  • 2024-03-08

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

  • 2024-03-08

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  • 2024-03-08

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  • 2024-03-08

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  • 2024-03-08

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

  • 2024-03-08

    Use Feral Ghoul’s power as it last existed on the battlefield to determine how many rad counters each opponent gets.

  • 2024-03-08

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Feral Ghoul, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
the wise mothman 1 0 —

Colors it shows up in

  • Sultai 1 deck

Feral Ghoul price history

The Fallout #44 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$1.59▼ $0.95 (37.4%)
Low $1.56 · High $2.62Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 27, 2026$1.59$2.82
Oct 26, 2026$1.59$2.82
Oct 24, 2026$1.56$2.69
Oct 23, 2026$1.58$2.69
Oct 22, 2026$1.69$2.69
Oct 21, 2026$1.76$2.69
Oct 20, 2026$1.77$2.71
Oct 19, 2026$1.90$2.65
Oct 18, 2026$1.92$2.65
Oct 17, 2026$1.90$2.65
Oct 15, 2026$1.92$2.65
Oct 14, 2026$2.09$2.65
Oct 13, 2026$2.29$2.65
Oct 11, 2026$2.32$2.65
Oct 10, 2026$2.49$2.65
Oct 9, 2026$2.52$2.65
Oct 8, 2026$2.58$2.65
Oct 7, 2026$2.59$2.65
Oct 6, 2026$2.62$2.65
Oct 2, 2026$2.58$2.65
Oct 1, 2026$2.57$2.62
Sep 30, 2026$2.56$2.62
Sep 29, 2026$2.55$2.62
Sep 28, 2026$2.54$2.62

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Feral Ghoul

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Feral Ghoul. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.