Finest Hour
Tracked across real Commander games played through TurnZero HQ.
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What it does
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Combos with Finest Hour
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Izzet Chemister Initiate's Companion Late to Dinner Capture of Jingzhou Infinite
- Infinite turns
- Lock
- Izzet Chemister Initiate's Companion Late to Dinner Temporal Manipulation Infinite
- Infinite turns
- Lock
- Izzet Chemister Initiate's Companion Late to Dinner Time Walk Infinite
- Infinite turns
- Lock
- Izzet Chemister Initiate's Companion Late to Dinner Walk the Aeons Infinite
- Infinite turns
- Lock
- Izzet Chemister Initiate's Companion Late to Dinner Time Warp Infinite
- Infinite turns
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2009-05-01
Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn.
- 2009-05-01
Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Finest Hour, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Ur-Dragon | 1 | 0 | — |
Colors it shows up in
- Five-Color 1 deck
Finest Hour price history
The Commander 2018 #180 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 27, 2026 | $0.82 |
| Oct 26, 2026 | $0.84 |
| Oct 25, 2026 | $0.85 |
| Oct 24, 2026 | $0.88 |
| Oct 23, 2026 | $0.87 |
| Oct 22, 2026 | $0.90 |
| Oct 20, 2026 | $0.89 |
| Oct 12, 2026 | $0.87 |
| Oct 9, 2026 | $0.92 |
| Oct 1, 2026 | $0.94 |
| Sep 28, 2026 | $0.95 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Finest Hour
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Commander 2018
- Normal
- $0.82
- Normal
- $0.77
- Foil
- $9.10
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Finest Hour. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.