Fires of Invention
Tracked across real Commander games played through TurnZero HQ.
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What it does
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
Rulings
9 official rulings, in the order Wizards published them.
- 2019-10-04
You may choose to pay the mana cost or an alternative cost for spells you cast, even if their mana value is less than or equal to the number of lands you control.
- 2019-10-04
If a spell has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
- 2019-10-04
If you cast one card twice during a turn (such as by casting it as an Adventure and then casting it from exile as a creature), you've cast two spells.
- 2019-10-04
If you cast a spell that was countered, it still counts as one of your two spells.
- 2019-10-04
Fires of Invention will look at the entire turn to see if you've cast two spells yet that turn, even if Fires of Invention wasn't on the battlefield when those spells were cast. Notably, you can't cast Fires of Invention and then cast two more spells that turn; if Fires of Invention was your second (or third, or fourth) spell that turn, you can't cast another spell at all.
- 2019-10-04
If an effect says that you may cast a card that you couldn't otherwise cast if you pay an alternative cost (such as the flashback keyword), you have to pay that alternative cost if you use that permission to cast the card. You can't choose to cast it but cast it without paying its mana cost.
- 2019-10-04
If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Fling), you must pay those to cast the card.
- 2019-10-04
Fires of Invention doesn't impose any restrictions on playing lands or activating abilities.
- 2019-10-04
If an effect allows or instructs you to cast a spell during another player's turn, you can't do so. The restriction of Fires of Invention takes precedence over that permission. Similarly, if an effect allows or instructs you to cast a third spell during your turn, you can't do so.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Fires of Invention, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Iroh, Tea Master | 1 | 0 | — |
Colors it shows up in
- Boros 1 deck
Fires of Invention price history
The Throne of Eldraine #125 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $0.29 | $0.45 |
| Oct 26, 2026 | $0.29 | $0.45 |
| Oct 23, 2026 | $0.28 | $0.45 |
| Oct 20, 2026 | $0.26 | $0.45 |
| Oct 2, 2026 | $0.25 | $0.45 |
| Sep 30, 2026 | $0.25 | $0.46 |
| Sep 28, 2026 | $0.24 | $0.46 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Fires of Invention
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.29
- Foil
- $0.45
Promo
Throne of Eldraine Promos
- Normal
- $0.36
- Foil
- $1.16
Promo
Throne of Eldraine Promos
- Foil
- $1.54
Extended Art
- Normal
- $0.81
- Foil
- $2.71
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Fires of Invention. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.