Flameshadow Conjuring card art

Flameshadow Conjuring

Enchantment MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Combos with Flameshadow Conjuring

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Felidar Guardian Infinite
    • Infinite creature tokens with haste
    • Infinite creature ETB
    • Infinite creature LTB
    See the steps on Commander Spellbook →
  • Palinchron Infinite
    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana lands you control can produce
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Worldgorger Dragon Infinite
    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana permanents you control can produce
    See the steps on Commander Spellbook →
  • Timestream Navigator Crystal Shard Infinite
    • Infinite turns
    • Lock
    See the steps on Commander Spellbook →
  • Bladewing the Risen Reckless Barbarian Infinite
    • Infinite creature tokens with haste
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite red mana
    • Infinite creature sacrifice triggers
    See the steps on Commander Spellbook →
  • Temur Sabertooth Great Whale Infinite
    • Infinite creature tokens with haste
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana lands you control can produce
    • Infinite storm count
    • Infinite untap of lands you control
    See the steps on Commander Spellbook →
  • Temur Sabertooth Peregrine Drake Infinite
    • Infinite creature tokens with haste
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana lands you control can produce
    • Infinite storm count
    • Infinite untap of lands you control
    See the steps on Commander Spellbook →
  • Bloodline Necromancer Phyrexian Altar Infinite
    • Infinite colored mana
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature tokens with haste
    • Infinite death triggers
    • Infinite creature sacrifice triggers
    • Return some creature cards from your graveyard to the battlefield
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

8 official rulings, in the order Wizards published them.

  • 2015-06-22

    If the token isn't exiled at the beginning of the next end step (perhaps because the delayed triggered ability is countered), it remains on the battlefield indefinitely. It continues to have haste.

  • 2015-06-22

    If the copied creature is copying something else when the ability resolves, then the token enters the battlefield as a copy of whatever that creature is copying.

  • 2015-06-22

    Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.

  • 2015-06-22

    The token is exiled at the beginning of the next end step regardless of who controls it at that time.

  • 2015-06-22

    The token copies exactly what's printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

  • 2015-06-22

    If another creature becomes or enters the battlefield as a copy of the token, that creature won't have haste and it won't be exiled.

  • 2015-06-22

    If the copied creature has X in its mana cost, X is 0.

  • 2015-06-22

    If the ability resolves during a turn's end step, the token will be exiled at the beginning of the next turn's end step.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Flameshadow Conjuring, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
The Master, Multiplied 1 0 —

Colors it shows up in

  • Rakdos 1 deck

Every version of Flameshadow Conjuring

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Flameshadow Conjuring. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.