Hancock, Ghoulish Mayor
Tracked across real Commander games played through TurnZero HQ.
What it does
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Combos with Hancock, Ghoulish Mayor
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight Viscera Seer Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite creature sacrifice triggers
- Infinite scry 1
- Champion of the Weird Vein Ripper Infinite
- Infinite -1/-1 counters
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite creature sacrifice triggers
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
One official ruling, as Wizards published it.
- 2024-03-08
A creature that's both a Zombie and a Mutant will get +X/+X only once from Hancock's first ability.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Hancock, Ghoulish Mayor, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| the wise mothman | 3 | 0 | — |
| Olag and Miau, New Friends | 1 | 0 | — |
| Yawgmoth, Thran Physician | 1 | 0 | — |
Colors it shows up in
- Sultai 3 decks
- Mono-Black 1 deck
- Abzan 1 deck
Hancock, Ghoulish Mayor price history
The Fallout #45 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 11, 2026 | $1.13 | $4.91 |
| Nov 9, 2026 | $1.13 | $4.91 |
| Nov 8, 2026 | $1.13 | $4.85 |
| Nov 7, 2026 | $1.12 | $4.85 |
| Nov 6, 2026 | $1.14 | $4.85 |
| Nov 5, 2026 | $1.15 | $4.85 |
| Nov 4, 2026 | $0.91 | $4.85 |
| Nov 3, 2026 | $0.90 | $4.75 |
| Nov 2, 2026 | $0.89 | $4.75 |
| Oct 31, 2026 | $0.90 | $4.75 |
| Oct 29, 2026 | $0.90 | $4.74 |
| Oct 26, 2026 | $0.93 | $4.81 |
| Oct 25, 2026 | $1.07 | $4.81 |
| Oct 22, 2026 | $1.07 | $4.69 |
| Oct 21, 2026 | $1.04 | $4.42 |
| Oct 20, 2026 | $1.12 | $4.42 |
| Oct 19, 2026 | $1.13 | $4.42 |
| Oct 18, 2026 | $1.13 | $4.32 |
| Oct 17, 2026 | $1.11 | $4.32 |
| Oct 16, 2026 | $1.17 | $4.32 |
| Oct 15, 2026 | $1.18 | $4.32 |
| Oct 14, 2026 | $1.35 | $4.25 |
| Oct 13, 2026 | $1.37 | $4.25 |
| Oct 12, 2026 | $1.35 | $4.19 |
| Oct 11, 2026 | $1.43 | $4.15 |
| Oct 10, 2026 | $1.48 | $4.15 |
| Oct 8, 2026 | $1.53 | $4.21 |
| Oct 7, 2026 | $1.32 | $4.21 |
| Oct 6, 2026 | $1.30 | $4.21 |
| Oct 5, 2026 | $1.31 | $4.21 |
| Oct 4, 2026 | $1.30 | $4.21 |
| Oct 3, 2026 | $1.33 | $4.21 |
| Oct 2, 2026 | $1.36 | $4.21 |
| Oct 1, 2026 | $1.40 | $4.21 |
| Sep 30, 2026 | $1.43 | $4.50 |
| Sep 29, 2026 | $1.44 | $4.50 |
| Sep 28, 2026 | $1.53 | $4.50 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Hancock, Ghoulish Mayor
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Extended Art
- Normal
- $3.54
- Foil
- $3.08
- Normal
- $1.13
- Foil
- $4.91
- Foil
- $8.60
Extended Art
- Foil
- $8.98
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Hancock, Ghoulish Mayor. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.