Howlpack Piper // Wildsong Howler
TurnZero HQ hasn't recorded this card in a tracked game yet. Play a night with it and these numbers fill in.
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What it does
This spell can't be countered.
1, T: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
No tracked games yet
Nobody has played a TurnZero HQ-tracked game with Howlpack Piper // Wildsong Howler so far. Stats appear here as soon as a deck running it finishes a game.
Start trackingEvery version of Howlpack Piper // Wildsong Howler
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
Innistrad: Double Feature
- Normal
- $1.76
- Foil
- $6.83

- Normal
- $1.45
- Foil
- $1.44

Promo
Innistrad: Crimson Vow Promos
- Foil
- $1.67

Extended Art
- Normal
- $2.08
- Foil
- $2.24
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Howlpack Piper // Wildsong Howler — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.