Jeska's Will card art

Jeska's Will

Sorcery MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Add for each card in target opponent's hand.

• Exile the top three cards of your library. You may play them this turn.

Combos with Jeska's Will

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Reiterate Infinite
    • Infinite magecraft triggers
    • Infinite red mana
    • Infinite storm count
    • Exile your library with the ability to play the exiled cards until end of turn
    See the steps on Commander Spellbook →
  • Soulfire Grand Master Infinite
    • Exile your library
    • Infinite magecraft triggers
    • Infinite red mana
    • Infinite storm count
    • Exile your library with the ability to play the exiled cards until end of turn
    See the steps on Commander Spellbook →
  • Pili-Pala Dual Casting Infinite
    • Infinite colored mana
    • Infinite magecraft triggers
    • Exile your library with the ability to play the exiled cards until end of turn
    See the steps on Commander Spellbook →
  • Underworld Breach Wheel of Fortune Infinite
    • Infinite draw triggers for all players
    • Infinite looting for all players
    • Near-infinite magecraft triggers
    • Near-infinite storm count
    See the steps on Commander Spellbook →
  • Naru Meha, Master Wizard Emiel the Blessed Infinite
    • Exile your library
    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite red mana
    • Exile your library with the ability to play the exiled cards until end of turn
    See the steps on Commander Spellbook →
  • Dualcaster Mage Emiel the Blessed Infinite
    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite red mana
    • Exile your library with the ability to play the exiled cards until end of turn
    See the steps on Commander Spellbook →
  • Torchling Dual Casting Infinite
    • Infinite magecraft triggers
    • Infinite red mana
    • Exile your library with the ability to play the exiled cards until end of turn
    See the steps on Commander Spellbook →
  • Rootha, Mercurial Artist Sneak Attack Infinite
    • Exile your library
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite red mana
    • Exile your library with the ability to play the exiled cards until end of turn
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

8 official rulings, in the order Wizards published them.

  • 2026-03-20

    Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.

  • 2026-03-20

    Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.

  • 2026-03-20

    You pay all costs and follow all timing rules for cards played with the permission from the last mode of Jeska's Will. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.

  • 2026-03-20

    Any of the exiled cards you don't play will remain exiled.

  • 2026-03-20

    There's no extra bonus if you control more than one commander.

  • 2026-03-20

    Even though the card is named after a specific character, controlling any commander will satisfy its condition.

  • 2026-03-20

    The commander you control doesn't have to be your commander.

  • 2026-03-20

    Use the number of cards in the target opponent's hand as Jeska's Will resolves to determine how much to add.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Jeska's Will, whatever its commander.

Decks running it 19
Games played 12
Win rate 33.3%
Confirmed on board 0 Games where a board photo caught it actually in play.

Colors it shows up in

  • Mono-Red 5 decks
  • Rakdos 4 decks
  • Gruul 2 decks
  • Izzet 2 decks
  • Grixis 1 deck
  • Mardu 1 deck
  • Boros 1 deck
  • Jeskai 1 deck

Every version of Jeska's Will

8 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Jeska's Will — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.