Jeweled Amulet
Tracked across real Commander games played through TurnZero HQ.
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What it does
1, T: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
T, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.
Combos with Jeweled Amulet
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Cavalier of Dawn Infinite Reflection March of the Machines Infinite
- Infinite creature tokens
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Emry, Lurker of the Loch Jeskai Ascendancy Orcish Vandal Infinite
- Infinite damage
- Infinite looting
- Infinitely large creatures you control until end of turn
- Infinite storm count
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
- Emry, Lurker of the Loch Jeskai Ascendancy Embraal Gear-Smasher Infinite
- Infinite damage
- Infinite looting
- Infinitely large creatures you control until end of turn
- Infinite storm count
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
- Emry, Lurker of the Loch Jeskai Ascendancy Orcish Mechanics Infinite
- Infinite damage
- Infinite looting
- Infinitely large creatures you control until end of turn
- Infinite storm count
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
- Emry, Lurker of the Loch Jeskai Ascendancy Barrage Ogre Infinite
- Infinite damage
- Infinite looting
- Infinitely large creatures you control until end of turn
- Infinite storm count
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2008-10-01
The types of mana are white, blue, black, red, green, and colorless.
- 2008-10-01
Charge counters are indistinguishable from one another. If some other spell or ability (such as Power Conduit’s ability) puts a charge counter on Jeweled Amulet, activating Jeweled Amulet’s second ability will still check the type of mana last noted by its first ability. If there is no type of mana noted by its first ability (because it hasn’t been activated by that point), the second ability will produce no mana.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Jeweled Amulet, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Flubs, the Fool | 1 | 0 | — |
| Giada, Font of Hope | 1 | 0 | — |
Colors it shows up in
- Temur 1 deck
- Mono-White 1 deck
Every version of Jeweled Amulet
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Mystery Booster Commander Edition
- Normal
- —
- Foil
- —

Ice Age
- Normal
- $5.96
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Jeweled Amulet — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.