Kirol, History Buff // Pack a Punch card art

Kirol, History Buff // Pack a Punch

Legendary Creature — Vampire Cleric // Sorcery MV 2

Tracked across real Commander games played through TurnZero HQ.

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What it does

Whenever one or more cards leave your graveyard, Kirol becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

Mill a card. Put two +1/+1 counters on target creature. It gains trample until end of turn.

Combos with Kirol, History Buff // Pack a Punch

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Diamond Lion Tethmos High Priest Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite +1/+1 counters on a creature
    • Infinite magecraft triggers
    • Infinite self-mill
    • Infinite storm count
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite creature sacrifice triggers
    See the steps on Commander Spellbook →
  • Forum Necroscribe Composite Golem Infinite
    • Infinite +1/+1 counters on most creatures you control
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite black mana
    • Infinite blue mana
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite death triggers
    • Infinite green mana
    • Infinite magecraft triggers
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    • Infinite storm count
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

In the 99

Every deck whose current list includes Kirol, History Buff // Pack a Punch, whatever its commander.

Decks running it 2
Games played 14
Win rate 28.6%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Fire Lord Zuko 2 14 28.6%

Colors it shows up in

  • Mardu 2 decks

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.