Kroxa, Titan of Death's Hunger card art

Kroxa, Titan of Death's Hunger

Legendary Creature — Elder Giant MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

When Kroxa enters, sacrifice it unless it escaped.

Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.

Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Combos with Kroxa, Titan of Death's Hunger

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Worldfire Infinite
    • Each opponent loses the game
    • Exile all cards in hands and graveyards
    • Exile all permanents
    • Near-infinite lifeloss
    • Mass Land Denial
    See the steps on Commander Spellbook →
  • Luminous Broodmoth Solemnity Infinite
    • Infinite lifeloss
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    See the steps on Commander Spellbook →
  • Selvala, Heart of the Wilds Intruder Alarm Mortuary Infinite
    • Infinite colored mana
    • Infinite death triggers
    • Infinite draw triggers
    • Infinite creature ETB
    • Infinite lifeloss
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Selvala, Heart of the Wilds Thornbite Staff Mortuary Infinite
    • Infinite colored mana
    • Infinite death triggers
    • Infinite draw triggers
    • Infinite creature ETB
    • Infinite lifeloss
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Loran, Disciple of History Teshar, Ancestor's Apostle Jeweled Lotus Lotus Petal Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite colored mana
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite storm count
    • Infinite lifeloss
    • Infinite colored mana that can only be spent to cast your commander
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

12 official rulings, in the order Wizards published them.

  • 2020-01-24

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

  • 2020-01-24

    Escape's permission doesn't change when you may cast the spell from your graveyard.

  • 2020-01-24

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  • 2020-01-24

    Kroxa's second ability triggers when it enters the battlefield, even if it didn't escape.

  • 2020-01-24

    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

  • 2020-01-24

    Kroxa's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability.

  • 2020-01-24

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  • 2020-01-24

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • 2020-01-24

    An opponent loses 3 life if they discard a land card or if they can't discard a card at all.

  • 2020-01-24

    As the second ability resolves, first the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a card in hand without revealing it, then each other opponent in turn order does the same. All the chosen cards are discarded at the same time, and then the appropriate players lose 3 life each.

  • 2020-01-24

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  • 2023-04-14

    To resolve Kroxa's second triggered ability in a multiplayer game, the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a card in hand and sets it aside without revealing it. Then each other opponent in turn order does the same. Next, all chosen cards are revealed and discarded at the same time. Finally, each opponent who didn't discard a nonland card loses 3 life.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

As a commander

Decks built with Kroxa, Titan of Death's Hunger in the command zone.

Decks led 1
Games played 0
Wins 0
Win rate Fewer than 5 completed games — not enough to publish a rate yet.

Every version of Kroxa, Titan of Death's Hunger

9 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Kroxa, Titan of Death's Hunger — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.