Lutri, the Spellchaser
Tracked across real Commander games played through TurnZero HQ.
What it does
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
Flash
When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Combos with Lutri, the Spellchaser
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Baral's Expertise Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite storm count
- Return any number of artifacts and/or creatures to their owners' hands
- Release to the Wind Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Infinite magecraft triggers
- Snap Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite mana lands you control can produce
- Infinite storm count
- Infinite untap of lands you control
- Whirlwind Technique Semblance Anvil Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite blinking
- Infinite draw triggers for any number of players
- Infinite magecraft triggers
- Infinite storm count
- Near-infinite card draw for any number of players
- Near-infinite looting for any number of players
- Near-infinite self-discard triggers for any number of players
- Aluren Snap Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite mana lands you control can produce
- Infinite storm count
- Infinite untap of lands you control
Showing the 5 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
18 official rulings, in the order Wizards published them.
- 2020-04-17
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
- 2020-04-17
The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
- 2020-04-17
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
- 2020-04-17
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
- 2020-04-17
If you reveal a companion outside the game, for as long as it remains there, you may pay 3 any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
- 2020-04-17
Paying 3 to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
- 2020-04-17
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
- 2020-04-17
The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
- 2020-04-17
Lutri's ability can copy any instant or sorcery spell you control, not just one with targets.
- 2020-04-17
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. It will resolve before the original spell does.
- 2020-04-17
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
- 2020-04-17
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
- 2020-04-17
If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.
- 2020-04-17
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
- 2020-04-17
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
- 2020-04-17
If the spell has damage divided as it was cast (like Mythos of Vadrok), the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
- 2020-06-01
Paying 3 to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
- 2020-06-01
If you reveal a companion outside the game, for as long as it remains there, you may pay 3 any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Lutri, the Spellchaser, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Hinata, Dawn-Crowned | 1 | 0 | — |
Colors it shows up in
- Jeskai 1 deck
Lutri, the Spellchaser price history
The Ikoria: Lair of Behemoths #227 · Companion printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 11, 2026 | $0.46 | $3.06 |
| Nov 10, 2026 | $0.46 | $3.06 |
| Nov 8, 2026 | $0.47 | $3.09 |
| Nov 7, 2026 | $0.47 | $3.11 |
| Nov 6, 2026 | $0.47 | $3.19 |
| Nov 5, 2026 | $0.49 | $3.19 |
| Nov 4, 2026 | $0.56 | $3.19 |
| Nov 3, 2026 | $0.69 | $3.19 |
| Nov 2, 2026 | $0.68 | $3.19 |
| Oct 30, 2026 | $0.66 | $3.19 |
| Oct 29, 2026 | $0.66 | $3.21 |
| Oct 25, 2026 | $0.68 | $2.99 |
| Oct 24, 2026 | $0.67 | $2.99 |
| Oct 23, 2026 | $0.68 | $2.98 |
| Oct 22, 2026 | $0.68 | $3.03 |
| Oct 21, 2026 | $0.67 | $3.03 |
| Oct 20, 2026 | $0.59 | $3.03 |
| Oct 17, 2026 | $0.59 | $3.02 |
| Oct 16, 2026 | $0.46 | $3.02 |
| Oct 14, 2026 | $0.45 | $3.02 |
| Oct 13, 2026 | $0.47 | $3.04 |
| Oct 12, 2026 | $0.49 | $3.04 |
| Oct 11, 2026 | $0.46 | $3.04 |
| Oct 6, 2026 | $0.48 | $3.04 |
| Oct 5, 2026 | $0.49 | $3.04 |
| Oct 4, 2026 | $0.48 | $3.04 |
| Oct 3, 2026 | $0.49 | $2.97 |
| Oct 2, 2026 | $0.51 | $2.97 |
| Oct 1, 2026 | $0.51 | $2.78 |
| Sep 30, 2026 | $0.50 | $2.66 |
| Sep 29, 2026 | $0.49 | $2.66 |
| Sep 28, 2026 | $0.50 | $2.79 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Lutri, the Spellchaser
8 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Etched
Multiverse Legends
- Etched
- $4.53
Showcase
Multiverse Legends
- Foil
- $17.22
Showcase
Multiverse Legends
- Foil
- $504.33
Showcase
Multiverse Legends
- Normal
- $0.36
- Foil
- $1.16
Companion
- Normal
- $0.46
- Foil
- $3.06
Companion
Ikoria: Lair of Behemoths Promos
- Normal
- $4.97
- Foil
- $32.96
Companion
Ikoria: Lair of Behemoths Promos
- Foil
- $7.04
Extended Art
- Normal
- $4.25
- Foil
- $13.98
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Lutri, the Spellchaser. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.