Magnetic Theft card art

Magnetic Theft

Instant MV 1

Tracked across real Commander games played through TurnZero HQ.

What it does

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Rulings

One official ruling, as Wizards published it.

  • 2004-12-01

    Magnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Magnetic Theft, whatever its commander.

Decks running it 1
Games played 2
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Godo, Bandit Warlord 1 2

Colors it shows up in

  • Mono-Red 1 deck

Every version of Magnetic Theft

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Magnetic Theft — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.