Me, the Immortal
Tracked across real Commander games played through TurnZero HQ.
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What it does
At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me.
Counters remain on Me as it moves to any zone other than a player's hand or library.
You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
Combos with Me, the Immortal
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Grolnok, the Omnivore Food Chain Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite colored mana that can only be spent to cast creature spells
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
7 official rulings, in the order Wizards published them.
- 2023-10-13
The counters that remain on Me as it changes zones aren't "put" on that card. Effects like Doubling Season's won't affect those counters.
- 2023-10-13
If a card becomes a copy of Me, counters will remain on that card as the copy leaves the battlefield (unless it goes to your hand or library). Once it does so, it stops being a copy of Me, so those counters will cease to exist when that card next changes zones.
- 2023-10-13
Me's second ability only works if it has that ability in the zone it's moving from. For example, with Yixlid Jailer ("Cards in graveyards lose all abilities") on the battlefield, a Me with a counter on it in a graveyard loses that counter when it's put onto the battlefield. Conversely, that Me moving from the graveyard to the battlefield would retain that counter if Humility ("All creatures lose all abilities and are 1/1") were on the battlefield; if Me then left the battlefield with Humility still on the battlefield, it would lose the counter.
- 2023-10-13
You must follow all normal timing rules when casting Me from your graveyard using Me's last ability.
- 2023-10-13
Effects that last "for as long as that creature has a [kind of] counter on it," such as Aven Mimeomancer's, stop applying to Me, the immortal once it leaves the battlefield. Even though it retains the counters, it becomes a new object with no relation to its last existence in its previous zone.
- 2023-10-13
Ashildr retains . . . I mean Me, the Immortal retains all counters, not just those granted by the first ability.
- 2023-10-13
Counters that adjust power and/or toughness affect Me's power and/or toughness in zones other than the battlefield. For example, a Me in the command zone with a +1/+1 counter on it will be 4/4.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with Me, the Immortal in the command zone.
Published decks
Decklists players have published with Me, the Immortal in the command zone, newest first. A deck that has been played carries the win rate it earned in real tracked games.
- Me - All the Counters! 0 games —
In the 99
Every deck whose current list includes Me, the Immortal, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Thirteenth Doctor | 1 | 0 | — |
| Yasmin Khan | 1 | 0 | — |
Colors it shows up in
- Temur 1 deck
Every version of Me, the Immortal
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Extended Art
- Foil
- $6.21

- Normal
- $0.25
- Foil
- $0.80

Extended Art
- Normal
- $0.74
- Foil
- $1.20

- Foil
- $5.28
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Me, the Immortal. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.