Memnarch
Tracked across real Commander games played through TurnZero HQ.
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What it does
1: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
3: Gain control of target artifact. (This effect lasts indefinitely.)
Combos with Memnarch
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Magda, Brazen Outlaw Clock of Omens Infinite
- Infinite artifact ETB
- Infinite artifact tokens
- Infinite tapped Treasure tokens
- Put all artifact cards and a subset of creature cards from your library onto the battlefield
- Toph, the First Metalbender Ley Weaver Infinite
- Infinite mana lands you control can produce
- Infinite untap of nontoken artifacts you control
- Infinite mana nontoken artifacts you control can produce
- Infinite untap of lands you control
- Ertha Jo, Frontier Mentor Clock of Omens Infinite
- Infinite triggers from the creature with a tap trigger
- Voltaic Construct Vhal, Candlekeep Researcher Infinite
- Infinite untap of artifact creatures you control
- Infinite colorless mana that can't be spent to cast spells from your hand
- Vorel of the Hull Clade Teferi, Master of Time Infinite
- Infinite turns
- Lock
- Biovisionary Echo Storm Infinite
- Win the game
- Kitsa, Otterball Elite Blinkmoth Infusion Infinite
- Infinite mana artifacts you control can produce
- Infinite magecraft triggers
- Infinite untap of artifacts you control
- Toph, the First Metalbender Argothian Elder Infinite
- Infinite mana lands you control can produce
- Infinite untap of nontoken artifacts you control
- Infinite mana nontoken artifacts you control can produce
- Infinite untap of lands you control
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2004-12-01
You can use the first ability on a nonartifact permanent, wait for the ability to resolve, and then use the second ability on that permanent.
- 2004-12-01
The effects of Memnarch’s abilities don’t end at end of turn, and they don’t end when Memnarch leaves the battlefield. Both effects last until the affected permanent leaves the battlefield.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Memnarch, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Urza, Lord High Artificer | 1 | 5 | 0% |
Colors it shows up in
- Mono-Blue 1 deck
Every version of Memnarch
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
Secret Lair Drop
- Normal
- $8.05
- Foil
- —

From the Vault: Lore
- Foil
- $5.49

Archenemy
- Normal
- $6.04

Darksteel
- Normal
- $5.24
- Foil
- $71.73
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Memnarch — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.