Mirror Room // Fractured Realm card art

Mirror Room // Fractured Realm

Enchantment — Room // Enchantment — Room MV 10

Tracked across real Commander games played through TurnZero HQ.

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What it does

When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

If a triggered ability of a permanent you control triggers, that ability triggers an additional time.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Combos with Mirror Room // Fractured Realm

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

In the 99

Every deck whose current list includes Mirror Room // Fractured Realm, whatever its commander.

Decks running it 2
Games played 2
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Ivy, Gleeful Spellthief 1 1
Marina Vendrell 1 1

Colors it shows up in

  • Simic 1 deck
  • Five-Color 1 deck

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.