Mox Amber
Tracked across real Commander games played through TurnZero HQ.
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What it does
T: Add one mana of any color among legendary creatures and planeswalkers you control.
Combos with Mox Amber
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Hullbreaker Horror Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite colored mana
- Infinite storm count
- Tidespout Tyrant Infinite
- Infinite storm count
- Teferi, Time Raveler Displacer Kitten Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite mana among colors of legendary creatures and planeswalkers you control
- Near-infinite storm count
- Rona, Herald of Invasion // Rona, Tolarian Obliterator Retraction Helix Infinite
- Infinite mana among colors of legendary creatures and planeswalkers you control
- Infinite storm count
- Infinite blue mana
- Drafna, Founder of Lat-Nam Biomancer's Familiar Infinite
- Infinite storm count
- Drafna, Founder of Lat-Nam Zirda, the Dawnwaker Infinite
- Infinite storm count
- Drafna, Founder of Lat-Nam Kykar, Wind's Fury Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite creature sacrifice triggers
- Infinite storm count
- Toph, the First Metalbender Meloku the Clouded Mirror Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite creature ETB
- Infinite storm count
- Infinite creature tokens
- Infinite landfall triggers
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2018-04-27
If you control no legendary creatures or legendary planeswalkers, you can activate Mox Amber's ability, but you won't add any mana.
- 2018-04-27
Mox Amber's ability adds one mana of the color of your choice from among the colors of legendary creatures and legendary planeswalkers you control. It doesn't add one mana of each of those colors.
- 2018-04-27
If your legendary creatures and legendary planeswalkers are all colorless, you can activate Mox Amber's ability, but you won't add any mana. Colorless is not a color.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Mox Amber, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Urza, Lord High Artificer | 1 | 5 | 0% |
| Aziza, Mage Tower Captain | 1 | 0 | — |
| Chevill, Bane of Monsters | 1 | 0 | — |
| Dargo, the Shipwrecker | 1 | 0 | — |
| Flubs, the Fool | 1 | 0 | — |
| Jin Sakai, Ghost of Tsushima | 1 | 0 | — |
| Pantlaza, Sun-Favored | 1 | 0 | — |
| Tymna the Weaver | 1 | 0 | — |
Colors it shows up in
- Golgari 1 deck
- Mono-Blue 1 deck
- Izzet 1 deck
- Temur 1 deck
- Mardu 1 deck
- Boros 1 deck
- Naya 1 deck
- Esper 1 deck
Every version of Mox Amber
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
The Hobbit Eternal
- Normal
- $269.87
- Foil
- $670.72

The Brothers' War Retro Artifacts
- Normal
- $85.97
- Foil
- $192.73

The Brothers' War Retro Artifacts
- Normal
- $93.97
- Foil
- $248.98

The Brothers' War Retro Artifacts
- Foil
- $2,486.08

Dominaria
- Normal
- $87.56
- Foil
- $186.78

Promo
Dominaria Promos
- Foil
- $280.21
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Mox Amber — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.