Nardole, Resourceful Cyborg
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
T: Add for each counter on Nardole. Spend this mana only to cast noncreature spells.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Combos with Nardole, Resourceful Cyborg
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Chakram Retriever Clockspinning Infinite
- Infinite magecraft triggers
- Infinite mana creatures you control can produce
- Infinite proliferate
- Infinite storm count
- Infinite untap of creatures you control
- Luminous Broodmoth Grinding Station Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite mill
- Infinite self-mill
- Chakram Retriever Whim of Volrath Infinite
- Infinite magecraft triggers
- Infinite mana creatures you control can produce
- Infinite storm count
- Infinite untap of creatures you control
- Chakram Retriever Mind Games Infinite
- Infinite magecraft triggers
- Infinite mana creatures you control can produce
- Infinite storm count
- Infinite untap of creatures you control
- Chakram Retriever Mystic Speculation Infinite
- Infinite magecraft triggers
- Infinite mana creatures you control can produce
- Infinite scry
- Infinite storm count
- Infinite untap of creatures you control
- Chakram Retriever Whispers of the Muse Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite blue mana that can only be spent to cast noncreature spells
- Near-infinite magecraft triggers
- Near-infinite mana creatures you control can produce
- Near-infinite storm count
- Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight Phyrexian Altar Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite colored mana
- Infinite death triggers
- Infinite creature sacrifice triggers
- Champion of the Weird Vein Ripper Infinite
- Infinite -1/-1 counters
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite creature sacrifice triggers
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
7 official rulings, in the order Wizards published them.
- 2023-10-13
The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.
- 2023-10-13
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2023-10-13
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
- 2023-10-13
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2023-10-13
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
- 2023-10-13
Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.
- 2023-10-13
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Nardole, Resourceful Cyborg, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Thirteenth Doctor | 1 | 0 | — |
| Yasmin Khan | 1 | 0 | — |
Colors it shows up in
- Temur 1 deck
Every version of Nardole, Resourceful Cyborg
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Extended Art
- Normal
- $0.41
- Foil
- $0.42

- Normal
- $0.23
- Foil
- $0.38

- Foil
- $0.80

Extended Art
- Foil
- $0.67
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Nardole, Resourceful Cyborg — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.