Neyith of the Dire Hunt
Tracked across real Commander games played through TurnZero HQ.
What it does
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay 2R/G. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)
Rulings
8 official rulings, in the order Wizards published them.
- 2020-06-23
If each creature the defending player controls can’t block for any reason (such as being tapped), then the target creature isn’t blocked. If there’s a cost associated with blocking the target creature, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.
- 2020-06-23
A creature “fights” when an effect instructs it to fight. Dealing combat damage isn’t fighting.
- 2020-06-23
The defending player, not you, chooses which creature blocks the target creature.
- 2020-06-23
You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.
- 2020-06-23
If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won’t change if another effect alters the creature’s power later in the turn.
- 2020-06-23
While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.
- 2020-06-23
If the target creature has menace, two creatures must block it if able.
- 2020-06-23
Only one creature is required to block the target creature. Other creatures may also block it and are free to block other creatures or not block at all.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Neyith of the Dire Hunt, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Slinza, the Spiked Stampede | 1 | 0 | — |
Colors it shows up in
- Gruul 1 deck
Neyith of the Dire Hunt price history
The Jumpstart #30 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Nov 11, 2026 | $12.90 |
| Nov 10, 2026 | $12.92 |
| Nov 9, 2026 | $12.96 |
| Nov 8, 2026 | $13.15 |
| Nov 7, 2026 | $13.18 |
| Nov 6, 2026 | $13.03 |
| Nov 5, 2026 | $13.04 |
| Nov 4, 2026 | $13.14 |
| Nov 3, 2026 | $13.45 |
| Nov 2, 2026 | $13.42 |
| Oct 31, 2026 | $13.41 |
| Oct 30, 2026 | $13.48 |
| Oct 29, 2026 | $13.94 |
| Oct 27, 2026 | $13.91 |
| Oct 26, 2026 | $13.77 |
| Oct 25, 2026 | $13.56 |
| Oct 24, 2026 | $13.40 |
| Oct 23, 2026 | $13.66 |
| Oct 22, 2026 | $13.68 |
| Oct 21, 2026 | $13.44 |
| Oct 20, 2026 | $13.41 |
| Oct 19, 2026 | $13.42 |
| Oct 17, 2026 | $13.41 |
| Oct 16, 2026 | $13.61 |
| Oct 15, 2026 | $13.48 |
| Oct 14, 2026 | $13.46 |
| Oct 13, 2026 | $13.37 |
| Oct 12, 2026 | $13.33 |
| Oct 11, 2026 | $14.02 |
| Oct 10, 2026 | $13.80 |
| Oct 9, 2026 | $13.73 |
| Oct 8, 2026 | $13.86 |
| Oct 7, 2026 | $14.04 |
| Oct 6, 2026 | $13.98 |
| Oct 5, 2026 | $13.89 |
| Oct 4, 2026 | $13.33 |
| Oct 3, 2026 | $13.59 |
| Oct 2, 2026 | $13.70 |
| Oct 1, 2026 | $13.82 |
| Sep 30, 2026 | $14.22 |
| Sep 29, 2026 | $14.39 |
| Sep 28, 2026 | $14.51 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Neyith of the Dire Hunt
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.
- Normal
- $12.90
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Neyith of the Dire Hunt. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.