Nihiloor
Tracked across real Commander games played through TurnZero HQ.
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What it does
When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.
Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
Rulings
5 official rulings, in the order Wizards published them.
- 2021-07-23
As Nihiloor's first triggered ability resolves, you choose up to one creature for each opponent, and tap them all at the same time. Then, a separate triggered ability is put on the stack for each creature you tapped this way. Those abilities are placed on the stack in the order you choose. If tapping those creature caused any other abilities you control to trigger, those are also placed on the stack at this time.
- 2021-07-23
Both the tapped creature's power and the target creature's power are checked both as you put the ability on the stack and as the ability resolves in order to make sure the target is legal.
- 2021-07-23
If the tapped creature is no longer on the battlefield as the trigger resolves, use its last existence on the battlefield to determine whether the target is still legal as the ability resolves.
- 2021-07-23
If Nihiloor leaves the battlefield before its enters-the-battlefield ability resolves or before its reflexive triggered abilities resolve, then you won't gain control of any creatures.
- 2021-07-23
If a creature you tapped for Nihiloor's ability is somehow no longer tapped as the reflexive triggered ability resolves, that ability will still resolve and you will still gain control of the target as long as it has less power than the creature you tapped.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Nihiloor, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Sefris of the Hidden Ways | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
Nihiloor price history
The Forgotten Realms Commander #53 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Foil |
|---|---|
| Oct 26, 2026 | $0.41 |
| Oct 25, 2026 | $0.41 |
| Oct 21, 2026 | $0.38 |
| Oct 14, 2026 | $0.41 |
| Oct 13, 2026 | $0.40 |
| Oct 6, 2026 | $0.39 |
| Sep 28, 2026 | $0.40 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Nihiloor
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Extended Art
- Normal
- $2.64
- Foil
- $0.41
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Nihiloor. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.