Ninja Teen
Tracked across real Commander games played through TurnZero HQ.
What it does
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
1: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak 3.
You may cast creature spells from your graveyard using their sneak abilities.
Rulings
11 official rulings, in the order Wizards published them.
- 2026-01-27
Although a creature put onto the battlefield this way is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking.
- 2026-01-27
You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.
- 2026-01-27
Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.
- 2026-01-27
Spells can only be cast for their sneak costs any time you could play an instant during the declare blockers step on your turn (after your opponent has decided whether to block).
- 2026-01-27
If a creature spell's sneak cost was paid, the creature it becomes enters tapped and attacking the same player, planeswalker, or battle as the creature that was returned to its owner's hand to pay its sneak cost. This is a rule specific to sneak; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking.
- 2026-01-27
Casting creature spells from your graveyard using their sneak abilities with the permission granted by Ninja Teen's first level 3 ability doesn't change when you can cast them. You'll only be able to cast them this way during the declare blockers step on your turn when you could play an instant, and you'll still have to pay the sneak cost, including returning an unblocked attacking creature you control to its owner's hand.
- 2026-01-27
Gaining a level won't remove abilities that a Class had at a previous level.
- 2026-01-27
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
- 2026-01-27
An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.
- 2026-01-27
If a creature card in your graveyard has multiple sneak abilities, you can cast it from your graveyard using any of those sneak abilities with the permission granted by Ninja Teen's second level 3 ability.
- 2026-01-27
Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Ninja Teen, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Seven of Nine | 1 | 0 | — |
Colors it shows up in
- Dimir 1 deck
Ninja Teen price history
The Teenage Mutant Ninja Turtles #67 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 11, 2026 | $1.39 | $1.80 |
| Nov 10, 2026 | $1.42 | $1.79 |
| Nov 9, 2026 | $1.22 | $1.77 |
| Nov 8, 2026 | $1.07 | $1.75 |
| Nov 7, 2026 | $1.10 | $1.72 |
| Nov 6, 2026 | $1.17 | $1.80 |
| Nov 5, 2026 | $1.20 | $1.80 |
| Nov 4, 2026 | $1.32 | $1.78 |
| Nov 3, 2026 | $1.19 | $1.79 |
| Nov 2, 2026 | $1.11 | $1.86 |
| Oct 31, 2026 | $1.12 | $1.94 |
| Oct 30, 2026 | $1.19 | $1.86 |
| Oct 29, 2026 | $1.27 | $1.86 |
| Oct 27, 2026 | $1.26 | $1.92 |
| Oct 26, 2026 | $1.33 | $1.92 |
| Oct 25, 2026 | $1.33 | $1.97 |
| Oct 23, 2026 | $1.34 | $1.97 |
| Oct 22, 2026 | $1.35 | $1.97 |
| Oct 21, 2026 | $1.34 | $1.94 |
| Oct 20, 2026 | $1.30 | $1.92 |
| Oct 19, 2026 | $1.22 | $1.92 |
| Oct 18, 2026 | $1.26 | $1.92 |
| Oct 17, 2026 | $1.33 | $1.94 |
| Oct 16, 2026 | $1.39 | $2.00 |
| Oct 15, 2026 | $1.43 | $1.93 |
| Oct 14, 2026 | $1.45 | $1.93 |
| Oct 13, 2026 | $1.42 | $2.04 |
| Oct 12, 2026 | $1.40 | $2.05 |
| Oct 11, 2026 | $1.43 | $2.03 |
| Oct 10, 2026 | $1.42 | $2.08 |
| Oct 9, 2026 | $1.41 | $2.05 |
| Oct 8, 2026 | $1.41 | $2.03 |
| Oct 7, 2026 | $1.26 | $2.02 |
| Oct 6, 2026 | $1.25 | $2.00 |
| Oct 5, 2026 | $1.28 | $1.91 |
| Oct 4, 2026 | $1.30 | $1.84 |
| Oct 3, 2026 | $1.31 | $1.88 |
| Oct 2, 2026 | $1.33 | $1.78 |
| Oct 1, 2026 | $1.26 | $1.79 |
| Sep 30, 2026 | $1.33 | $1.88 |
| Sep 29, 2026 | $1.38 | $1.91 |
| Sep 28, 2026 | $1.56 | $2.05 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Ninja Teen
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.
Teenage Mutant Ninja Turtles
- Normal
- $1.39
- Foil
- $1.80
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ninja Teen. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.