Nuka-Nuke Launcher
Tracked across real Commander games played through TurnZero HQ.
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What it does
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip 3
Rulings
9 official rulings, in the order Wizards published them.
- 2024-03-08
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
- 2024-03-08
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
- 2024-03-08
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
- 2024-03-08
Once the equipped creature has been blocked, changing its color or the blocking creature’s color or stopping the blocking creature from being an artifact won’t cause the equipped creature to become unblocked.
- 2024-03-08
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
- 2024-03-08
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
- 2024-03-08
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
- 2024-03-08
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
- 2024-03-08
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Nuka-Nuke Launcher, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| the wise mothman | 1 | 0 | — |
Colors it shows up in
- Sultai 1 deck
Nuka-Nuke Launcher price history
The Fallout #138 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $0.37 | $0.57 |
| Oct 26, 2026 | $0.37 | $0.57 |
| Oct 21, 2026 | $0.35 | $0.56 |
| Oct 17, 2026 | $0.36 | $0.56 |
| Oct 8, 2026 | $0.36 | $0.57 |
| Oct 5, 2026 | $0.36 | $0.54 |
| Oct 1, 2026 | $0.37 | $0.54 |
| Sep 29, 2026 | $0.37 | $0.49 |
| Sep 28, 2026 | $0.37 | $0.48 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Nuka-Nuke Launcher
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.37
- Foil
- $0.57
Extended Art
- Normal
- $0.75
- Foil
- $0.69
- Foil
- $3.94
Extended Art
- Foil
- $1.98
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Nuka-Nuke Launcher. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.