Ojer Axonil, Deepest Might // Temple of Power card art

Ojer Axonil, Deepest Might // Temple of Power

Legendary Creature — God // Land MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Trample

If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.

When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.

(Transforms from Ojer Axonil, Deepest Might.)

T: Add .

2, T: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

Combos with Ojer Axonil, Deepest Might // Temple of Power

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

As a commander

Decks built with Ojer Axonil, Deepest Might // Temple of Power in the command zone.

Decks led 1
Games played 2
Wins 2
Win rate Fewer than 5 completed games — not enough to publish a rate yet.

In the 99

Every deck whose current list includes Ojer Axonil, Deepest Might // Temple of Power, whatever its commander.

Decks running it 2
Games played 0
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Kratos, God of War 1 0
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied 1 0

Colors it shows up in

  • Rakdos 1 deck
  • Mono-Red 1 deck

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.